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{{Distinguish|Evasion}}
{{Distinguish|Evasion}}


'''Dodge''' is a [[Receiving damage|layer of defence]] that grants a chance to prevent a damaging [[hit]]. The chance to dodge is a random roll made per attack/cast; it is not entropy-based like [[evasion]] nor is it affected by [[accuracy]]. Dodge is capped at 75% and is [[Damage calculation|rolled]] before [[block]]. Damage [[Avoidance|avoidance]] is a separate mechanic and is rolled after block.
'''Dodge''' is a [[Receiving damage|layer of defence]] that provides a chance to prevent damaging [[hit]]s.


==Mechanics==
==Mechanics==
There are two types of dodge:
Whether a character dodges a hit is determined by their chance to dodge, which is capped at 75%. Dodge is rolled randomly each time the character would be hit. On a successful dodge, the character does not take the hit. For this reason, dodge is handled before [[block]] and [[avoidance]], both of which provide a chance to mitigate the damage of hits rather than preventing them outright. Dodge is not affected by the enemy's [[accuracy]].
* '''Dodge Attacks''' applies to [[attack damage|attacks]]. It is [[Damage calculation|rolled after]] [[evasion]] and is not connected to the attacker's [[accuracy]], so chance to dodge is unaffected by evasion-related mechanics such as [[blind]], [[Resolute Technique]] or [[Unwavering Stance]].
* '''Dodge Spell Damage''' applies to [[spell damage|spells]]. It is rolled before [[Damage calculation|damage mitigation]].


'''Dodge Attacks''' and '''Dodge Spell Damage''' are both capped at 75%.
==Sources of dodge==
The only source of dodge is the [[Acrobatics]] keystone, which provides a chance to dodge [[spell]] hits by converting [[spell suppression]] into spell dodge.


==Monsters==
{{Query keystone passive skills
Certain unique monsters can use [[Vaal Grace]].
|where = passive_skills.name="Acrobatics"
 
}}
[[Blackguard Stalker|Blackguard Stalkers]] can dodge attacks and spells.
 
[[Tormented Spirit|Tormented Rogue's]] Touch grants 33% Chance to Dodge Attacks, while its Grip grants 33% Chance to Dodge Attacks and 33% Chance to Dodge Spells.


==Miscellaneous==
==Version history==
===Bandit===
Before version 3.16.0, the game had both attack dodge and spell dodge. The former is removed entirely, while the latter became a special stat only obtainable from the [[Acrobatics]] keystone. On a related note, GGG has also introduced a new layer of damage mitigation called [[spell suppression]], which has a chance to reduce spell damage by 50% at base value.
Helping [[Kraityn]] during the quest [[Deal with the Bandits]] grants {{c|mod|3% Chance to Dodge Attacks}}, as well as {{c|mod|6% increased Attack and Cast Speed}} and {{c|mod|6% increased Movement Speed}}.
{{Version history table header}}
===Pantheon===
{{Version history table row|3.16.0|
The Soul of [[Lunaris]] Major [[Pantheon]] power has an upgrade that grants {{c|mod|5% chance to Dodge Attacks and Spells if you've been Hit Recently}}. This can be unlocked by [[Divine Vessel|capturing the soul]] of [[Moon_Temple_Map_(War_for_the_Atlas)#Boss|Sebbert, Crescent's Point]] in [[Moon_Temple_Map_(War_for_the_Atlas)|Moon Temple Map]].
* Attack dodge has been removed from the game entirely.
* Existing sources of dodge have been replaced with [[spell suppression]] or other bonuses.
* The [[Acrobatics]] keystone has been redesigned so that it converts spell suppression into spell dodge.


==Related items and modifiers==
''For a detailed explanation of these changes, see {{section link|Version 3.16.0|Core Character Defences and Recovery}}.''
 
===Base types===
[[The Fall of Oriath]] changed the implicit modifier on Dexterity/Intelligence [[Shields]] from {{c|mod|Reflects X Physical Damage to Melee Attackers}} to {{c|mod|2 or 4% Chance to Dodge Attacks}} or {{c|mod|2 or 4% Chance to Dodge Spell Damage}}.
 
{| class="wikitable"
! Base Item
! Attack Dodge
! Spell Dodge
|-
| {{il|Quartz Flask}}
| {{c|mod|10%}}
| {{c|mod|10%}}
|-
| {{il|Hook Sword}}
| {{c|mod|4%}}
|
|-
| {{il|Grappler}}
| {{c|mod|4%}}
|
|-
| {{il|Tiger Hook}}
| {{c|mod|6%}}
|
|-
| {{il|Spiked Bundle}}
| {{c|mod|2%}}
|
|-
| {{il|Driftwood Spiked Shield}}
| {{c|mod|2%}}
|
|-
| {{il|Alloyed Spiked Shield}}
|
| {{c|mod|2%}}
|-
| {{il|Burnished Spiked Shield}}
| {{c|mod|4%}}
|
|-
| {{il|Ornate Spiked Shield}}
|
| {{c|mod|4%}}
|-
| {{il|Redwood Spiked Shield}}
| {{c|mod|2%}}
|
|-
| {{il|Compound Spiked Shield}}
|
| {{c|mod|2%}}
|-
| {{il|Polished Spiked Shield}}
| {{c|mod|4%}}
|
|-
| {{il|Sovereign Spiked Shield}}
|
| {{c|mod|4%}}
|-
| {{il|Alder Spiked Shield}}
| {{c|mod|2%}}
|
|-
| {{il|Ezomyte Spiked Shield}}
|
| {{c|mod|2%}}
|-
| {{il|Mirrored Spiked Shield}}
| {{c|mod|4%}}
|
|-
| {{il|Supreme Spiked Shield}}
|
| {{c|mod|4%}}
|}
 
===Modifiers===
[[The Fall of Oriath]] introduced several new tiers of suffix modifiers to Dexterity body armour and shields that grant attack dodge and several new tiers of suffix modifiers to Dexterity shields that grant spell dodge. These modifiers also affect Dexterity hybrid attribute base items, including [[Sacrificial Garb]]. The [[Essences]] of [[Deafening Essence of Loathing|Loathing]] and [[Deafening Essence of Scorn|Scorn]] provide suffix mods that grant attack dodge and spell dodge, respectively, on [[body armour]] and [[boots]]. [[Corrupted|Corruption]] can grant a corrupted implicit mod on [[boots]] that gives {{c|mod|(2 to 4)% Chance to Dodge Attacks}}. Certain [[List of helmet enchantment mods|helmet]] and [[List of boot enchantment mods|boot]] [[Enchantment|Enchantments]] can grant conditional dodge or spell dodge.
 
[[War for the Atlas]] included new types of items along with mods that involve dodge. Notably, Shaped and Elder items can have dodge and spell dodge on boots as special suffix modifiers. Dodge is associated with the Shaper, while spell dodge is associated with the Elder. Both rolls can reach up to 10% but are mutually exclusive. There is also a Shaped mod for shields that grants {{c|mod|(3-5)% chance to Dodge Attacks if you have Blocked Recently}}. [[Abyss Jewel|Abyss Jewels]] can roll {{c|mod|2% chance to Dodge Attacks and Spells if you've been Hit Recently}}, similar to the Lunaris Pantheon power upgrade. [[The Elder]] can drop {{il|Watcher's Eye}}, which can roll two distinct modifiers related to dodge: {{c|mod|(6-10)% chance to Dodge Attacks while affected by [[Grace]]}} and {{c|mod|(5-8)% chance to Dodge Spells while affected by [[Haste]]}}.
 
====Body Armour====
{| class="wikitable"
! Suffix modifier
! Attack Dodge
! Spell Dodge
|-
| {{c|mod|of Haze}}
| {{c|mod|(3 to 4)%}}
|
|-
| {{c|mod|of Fog}}
| {{c|mod|(5 to 6)%}}
|
|-
| {{il|Wailing Essence of Loathing}}
| {{c|mod|(3 to 4)%}}
|
|-
| {{il|Screaming Essence of Loathing}}
| {{c|mod|(5 to 6)%}}
|
|-
| {{il|Shrieking Essence of Loathing}}
| {{c|mod|(7 to 8)%}}
|
|-
| {{il|Deafening Essence of Loathing}}
| {{c|mod|(9 to 10)%}}
|
|-
| {{il|Screaming Essence of Scorn}}
|
| {{c|mod|(3 to 4)%}}
|-
| {{il|Shrieking Essence of Scorn}}
|
| {{c|mod|(5 to 6)%}}
|-
| {{il|Deafening Essence of Scorn}}
|
| {{c|mod|(7 to 8)%}}
|}
 
====Shields====
{| class="wikitable"
! Suffix modifier
! Attack Dodge
! Spell Dodge
|-
| {{c|mod|of Mist}}
| {{c|mod|2%}}
|
|-
| {{c|mod|of Haze}}
| {{c|mod|3%}}
|
|-
| {{c|mod|of Fog}}
| {{c|mod|4%}}
|
|-
| {{c|mod|of Prayers}}
|
| {{c|mod|2%}}
|-
| {{c|mod|of Invocations}}
|
| {{c|mod|3%}}
|-
| {{c|mod|of Incantations}}
|
| {{c|mod|4%}}
|}
====Boots====
{| class="wikitable"
! Suffix modifier
! Attack Dodge
! Spell Dodge
|-
| {{il|Wailing Essence of Loathing}}
| {{c|mod|(3 to 4)%}}
|
|-
| {{il|Screaming Essence of Loathing}}
| {{c|mod|(5 to 6)%}}
|
|-
| {{il|Shrieking Essence of Loathing}}
| {{c|mod|(7 to 8)%}}
|
|-
| {{il|Deafening Essence of Loathing}}
| {{c|mod|(9 to 10)%}}
|
|-
| {{il|Screaming Essence of Scorn}}
|
| {{c|mod|(3 to 4)%}}
|-
| {{il|Shrieking Essence of Scorn}}
|
| {{c|mod|(5 to 6)%}}
|-
| {{il|Deafening Essence of Scorn}}
|
| {{c|mod|(7 to 8)%}}
|}
 
===Enchantments===
====Helmets====
{| class="wikitable"
! Enchantment
! Effect(s)
|-
| [[Modifier:EnchantmentChargedAttackDodgePerStack1]]
| 6% chance to Dodge Attacks at Maximum [[Blade Flurry]] stages
|-
| [[Modifier:EnchantmentChargedAttackDodgePerStack2]]
| 9% chance to Dodge Attacks at Maximum [[Blade Flurry]] stages
|-
| [[Modifier:EnchantmentChargedDashDodgeWhenFinishedChannelling1~]]
| 4% chance to Dodge Attacks if you have finished [[Channelling]] [[Charged Dash]] [[Recently]]
|-
| [[Modifier:EnchantmentChargedDashDodgeWhenFinishedChannelling2]]
| 6% chance to Dodge Attacks if you have finished [[Channelling]] [[Charged Dash]] [[Recently]]
|}
 
====Boots====
{| class="wikitable"
! Enchantment
! Effect(s)
|-
| [[Modifier:EnchantmentDodgeChanceWhenCrit1]]
| 6% Chance to Dodge if you've taken a [[Critical Strike]] [[Recently]]
|-
| [[Modifier:EnchantmentDodgeChanceWhenCrit2]]
| 8% Chance to Dodge if you've taken a [[Critical Strike]] [[Recently]]
|-
| [[Modifier:EnchantmentDodgeChanceWhenCrit3]]
| 10% Chance to Dodge if you've taken a [[Critical Strike]] [[Recently]]
|-
| [[Modifier:EnchantmentSpellDodgeWhenHitBySpells1]]
| 5% chance to Dodge Spell Damage if you've taken Spell Damage [[Recently]]
|-
| [[Modifier:EnchantmentSpellDodgeWhenHitBySpells2]]
| 6% chance to Dodge Spell Damage if you've taken Spell Damage [[Recently]]
|-
| [[Modifier:EnchantmentSpellDodgeWhenHitBySpells3]]
| 8% chance to Dodge Spell Damage if you've taken Spell Damage [[Recently]]
|}
===Unique items===
{{Query unique items
|extra_conditions=[[Has subobject::<q>[[Has explicit stat id::~*dodge*]]</q>]] OR [[The Perfect Form]]
|large=1
|stat=1
|level=1
}}
}}
 
{{Version history table row|0.11.2|
==Active skill gems==
* Spell Block and Spell Dodge now apply to reflected Spell damage.
{{main|List of dodge related skill gems}}
{{#lst:List of dodge related skill gems|active_skill_gems}}
==Support skill gems==
{{main|List of dodge related skill gems}}
{{#lst:List of dodge related skill gems|support_skill_gems}}
 
==Theoretical maximum==
{{OOD}}
{| class="wikitable"
|-
!  !! Attack !! Spell
|-
| Passive Skills <sup>1</sup> || 40% || 30%
|-
| {{il|Conqueror's Longevity}}  || 2% || 0%
|-
| {{il|Hyrri's Ire}} || 10% || 10%
|-
| {{c|mod|Alchemist's}} [[Quartz Flask]] || 12.5% || 12.5%
|-
| All [[Flask Effect]] passive skills || 3% || 3%
|-
| {{il|Ascent From Flesh}} || 6% || 0%
|-
| {{il|Atziri's Step}}<sup>2</sup> || 4% || 16%
|-
| {{il|Darkray Vectors}}<sup>2,3</sup> || 24% || 0%
|-
| {{il|Hinekora's Sight}} || 10% || 10%
|-
| {{il|Mutewind Seal}}<sup>4</sup> || 10% || 0%
|-
| {{il|Tiger Hook}} <sup>5</sup> || 12% || 0%
|-
| [[Raider]] passives<sup>6</sup> || 6% || 10%
|-
| Level 27 [[Vaal Grace]]<sup>7</sup> || 37% || 37%
|-
| 164% [[Aura#Effectiveness_of_auras|increased effect of Auras]]<sup>7</sup> || 60.68 % || 60.68%
|-
| {{il|The Green Nightmare}}<sup>8</sup> || 14% || 0%
|-
| Total <sup>9</sup> || 247.18% || 189.18%
|}
 
<sup>1</sup> Includes [[Acrobatics]], all 3 [[Acrobatics Improvement]] nodes, and [[Phase Acrobatics]]
 
<sup>2</sup> Boots are mutually exclusive and [[List of item corrupted implicit modifiers|corrupted]] with 4% Chance to Dodge Attacks
 
<sup>3</sup> Assuming 10 Frenzy charges (Amulet corrupted with "+1 maximum Frenzy Charge" implicit, All 3 +1 maximum Frenzy Charge notables, +1 from bandit reward, and +1 from Raider's [[Avatar of the Slaughter]])
 
<sup>4</sup> Two rings can be worn
 
<sup>5</sup> Two swords can be worn
 
<sup>6</sup> [[Quartz Infusion]] and [[Avatar of the Veil]]
 
<sup>7</sup> Assuming [[Vaal Grace|Aura]] received from the [[Guardian]] using [[Victario's Influence]], [[Conqueror's Potency]] and [[Dying Breath]]
 
<sup>8</sup> Socketed near [[Faith and Steel]] and while holding a shield
 
<sup>9</sup> Capped at 75%
 
==Passives==
There are [[passive skill]] nodes that grant additional chance to dodge either [[attack]]s or [[spell]]s.
 
{{passive table
|Acrobatics Improvement
|Acrobatics
|Phase Acrobatics
}}
}}
 
{{Version history table row|?|
{{Ascendancy passive table
* Introduced to the game.
|Avatar of the Veil
|Quartz Infusion
|Ghost Dance
|Raider (Ascendant passive)
}}
}}
{{Version history table end}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 10:52, 8 January 2023

Not to be confused with Evasion.

Dodge is a layer of defence that provides a chance to prevent damaging hits.

Mechanics

Whether a character dodges a hit is determined by their chance to dodge, which is capped at 75%. Dodge is rolled randomly each time the character would be hit. On a successful dodge, the character does not take the hit. For this reason, dodge is handled before block and avoidance, both of which provide a chance to mitigate the damage of hits rather than preventing them outright. Dodge is not affected by the enemy's accuracy.

Sources of dodge

The only source of dodge is the Acrobatics keystone, which provides a chance to dodge spell hits by converting spell suppression into spell dodge.

NameStats
Acrobatics
Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value
Maximum Chance to Dodge Spell Hits is 75% [1]

Version history

Before version 3.16.0, the game had both attack dodge and spell dodge. The former is removed entirely, while the latter became a special stat only obtainable from the Acrobatics keystone. On a related note, GGG has also introduced a new layer of damage mitigation called spell suppression, which has a chance to reduce spell damage by 50% at base value.

Version Changes
3.16.0
  • Attack dodge has been removed from the game entirely.
  • Existing sources of dodge have been replaced with spell suppression or other bonuses.
  • The Acrobatics keystone has been redesigned so that it converts spell suppression into spell dodge.

For a detailed explanation of these changes, see Version 3.16.0 § Core Character Defences and Recovery.

0.11.2
  • Spell Block and Spell Dodge now apply to reflected Spell damage.
Unknown
  • Introduced to the game.