Dodge: Difference between revisions

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{{Distinguish|Evasion}}
{{Distinguish|Evasion}}


'''Dodge''' is a [[Receiving damage|layer]] of defence that grants a chance to prevent a damaging [[hit]]. The chance to dodge is a pseudo-random roll made per attack/cast; it is not entropy-based like [[evasion]] nor is it affected by [[accuracy]]. Dodge is capped at {{SMW character query|stat=maximum_dodge_chance_%}}% and is [[Damage calculation|rolled]] before [[block]].  
'''Dodge''' is a [[Receiving damage|layer of defence]] that provides a chance to prevent damaging [[hit]]s.


==Mechanics==
==Mechanics==
There are two types of dodge:
Whether a character dodges a hit is determined by their chance to dodge, which is capped at 75%. Dodge is rolled randomly each time the character would be hit. On a successful dodge, the character does not take the hit. For this reason, dodge is handled before [[block]] and [[avoidance]], both of which provide a chance to mitigate the damage of hits rather than preventing them outright. Dodge is not affected by the enemy's [[accuracy]].
* '''Dodge Attacks''' applies to [[attack damage|attacks]]. It is [[Damage calculation|rolled after]] [[evasion]] and is not connected to the attacker's [[accuracy]], so chance to dodge is unaffected by evasion-related mechanics such as [[blind]], [[Resolute Technique]] or [[Unwavering Stance]].
* '''Dodge Spell Damage''' applies to [[spell damage|spells]]. It is rolled before [[Damage calculation|damage mitigation]].


'''Dodge Attacks''' and '''Dodge Spell Damage''' are both capped at {{SMW character query|stat=maximum_dodge_chance_%}}%.
==Sources of dodge==
The only source of dodge is the [[Acrobatics]] keystone, which provides a chance to dodge [[spell]] hits by converting [[spell suppression]] into spell dodge.


==Related items==
{{Query keystone passive skills
 
|where = passive_skills.name="Acrobatics"
===Base types===
* {{il|Hook Sword}}
* {{il|Grappler}}
* {{il|Tiger Hook}}
 
{{item table|format=flask effect
|Quartz Flask
}}
}}


===Unique items===
==Version history==
{{item table|format=mods
Before version 3.16.0, the game had both attack dodge and spell dodge. The former is removed entirely, while the latter became a special stat only obtainable from the [[Acrobatics]] keystone. On a related note, GGG has also introduced a new layer of damage mitigation called [[spell suppression]], which has a chance to reduce spell damage by 50% at base value.
|Ascent From Flesh
{{Version history table header}}
|Atziri's Step
{{Version history table row|3.16.0|
|Daresso's Defiance
* Attack dodge has been removed from the game entirely.
|Darkray Vectors
* Existing sources of dodge have been replaced with [[spell suppression]] or other bonuses.
|Hinekora's Sight
* The [[Acrobatics]] keystone has been redesigned so that it converts spell suppression into spell dodge.
|Hyrri's Ire
|Mutewind Seal
}}


===Jewels===
''For a detailed explanation of these changes, see {{section link|Version 3.16.0|Core Character Defences and Recovery}}.''
{{item table|format=base jewel mods
|Apparitions
|Conqueror's Longevity
}}
}}
 
{{Version history table row|0.11.2|
==Skills==
* Spell Block and Spell Dodge now apply to reflected Spell damage.
{{#ask:
[[Concept:Skill gems]]
[[Has subobject.Has stat ids::~*dodge*]]
|?Has name
|?Has infobox HTML
|?Has support gem letter HTML
|?Has level requirement
|?Has strength percentage
|?Has intelligence percentage
|?Has dexterity percentage
|intro=A list of [[skill gem]]s that affects dodge.
|limit=1000
|link=none
|format=template
|introtemplate=SMW item table/skill gem/intro
|template=SMW item table/skill gem
|outrotemplate=SMW item table/skill gem/outro
|named args=yes
|userparam=level=yes, int=yes, dex=yes, str=yes
|sort=Has primary attribute, Has name
}}
}}
 
{{Version history table row|?|
==Theoretical maximum==
* Introduced to the game.
{{OOD}}
{| class="wikitable"
|-
!  !! Attack !! Spell
|-
| Passive Skills <sup>1</sup> || 40% || 30%
|-
| {{il|Conqueror's Longevity}}  || 2%|| 0%
|-
| {{il|Hyrri's Ire}} || 10% || 10%
|-
| Alchemist's [[Quartz Flask]] || 12.5% || 12.5%
|-
| All [[Flask Effect]] passive skills || 3% || 3%
|-
| {{il|Ascent From Flesh}} || 6% || 0%
|-
| {{il|Atziri's Step}}<sup>2</sup> || 4% || 16%
|-
| {{il|Darkray Vectors}}<sup>2,3</sup> || 24% || 0%
|-
| {{il|Hinekora's Sight}} || 10% || 10%
|-
| {{il|Mutewind Seal}}<sup>4</sup> || 4% || 0%
|-
| {{il|Tiger Hook}} <sup>5</sup> || 6% || 0%
|-
| [[Raider]] passives<sup>6</sup> || 6% || 10%
|-
| Level 27 [[Vaal Grace]]<sup>7</sup> || 37% || 37%
|-
| 140% [[Aura#Effectiveness_of_auras|increased effect of Auras]]<sup>7</sup> || 51.8% || 51.8%
|-
| Total <sup>8</sup> || 212.3% || 180.3%
|}
 
<sup>1</sup> Includes [[Acrobatics]], all 3 [[Acrobatics Improvement]] nodes, and [[Phase Acrobatics]]
 
<sup>2</sup> Boots are mutually exclusive and [[List of item corrupted implicit modifiers|corrupted]] with 4% Chance to Dodge Attacks
 
<sup>3</sup> Assuming 10 Frenzy charges (Amulet corrupted with "+1 maximum Frenzy Charge" implicit, All 3 +1 maximum Frenzy Charge notables, +1 from bandit reward, and +1 from Raider's [[Avatar of the Slaughter]])
 
<sup>4</sup> Two rings can be worn
 
<sup>5</sup> Two swords can be worn
 
<sup>6</sup> [[Quartz Infusion]] and [[Avatar of the Veil]]
 
<sup>7</sup> Assuming [[Vaal Grace|Aura]] received from the [[Guardian]] using level 24 [[Generosity Support|Generosity]] and [[Conqueror's Potency]]
 
<sup>8</sup> Capped at 75%
 
==Passives==
There are [[passive skill]] nodes that grant additional chance to dodge either [[attack]]s or [[spell]]s.
 
{{passive table
|Acrobatics Improvement
|Acrobatics
|Phase Acrobatics
}}
 
{{Ascendancy passive table
|Avatar of the Veil
|Quartz Infusion
|Ghost Dance
|Raider (Ascendant passive)
}}
}}
{{Version history table end}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 10:52, 8 January 2023

Not to be confused with Evasion.

Dodge is a layer of defence that provides a chance to prevent damaging hits.

Mechanics

Whether a character dodges a hit is determined by their chance to dodge, which is capped at 75%. Dodge is rolled randomly each time the character would be hit. On a successful dodge, the character does not take the hit. For this reason, dodge is handled before block and avoidance, both of which provide a chance to mitigate the damage of hits rather than preventing them outright. Dodge is not affected by the enemy's accuracy.

Sources of dodge

The only source of dodge is the Acrobatics keystone, which provides a chance to dodge spell hits by converting spell suppression into spell dodge.

NameStats
Acrobatics
Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value
Maximum Chance to Dodge Spell Hits is 75% [1]

Version history

Before version 3.16.0, the game had both attack dodge and spell dodge. The former is removed entirely, while the latter became a special stat only obtainable from the Acrobatics keystone. On a related note, GGG has also introduced a new layer of damage mitigation called spell suppression, which has a chance to reduce spell damage by 50% at base value.

Version Changes
3.16.0
  • Attack dodge has been removed from the game entirely.
  • Existing sources of dodge have been replaced with spell suppression or other bonuses.
  • The Acrobatics keystone has been redesigned so that it converts spell suppression into spell dodge.

For a detailed explanation of these changes, see Version 3.16.0 § Core Character Defences and Recovery.

0.11.2
  • Spell Block and Spell Dodge now apply to reflected Spell damage.
Unknown
  • Introduced to the game.