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{{historical content|Dodge has been removed from the core game in [[version 3.16.0]]}}
{{Distinguish|Evasion}}


{{Distinguish|Evasion}}
'''Dodge''' is a [[Receiving damage|layer of defence]] that provides a chance to prevent damaging [[hit]]s.


'''Dodge''' is a [[Receiving damage|layer of defence]] that grants a chance to prevent a damaging [[hit]].  
==Mechanics==
Whether a character dodges a hit is determined by their chance to dodge, which is capped at 75%. Dodge is rolled randomly each time the character would be hit. On a successful dodge, the character does not take the hit. For this reason, dodge is handled before [[block]] and [[avoidance]], both of which provide a chance to mitigate the damage of hits rather than preventing them outright. Dodge is not affected by the enemy's [[accuracy]].


As of [[Version 3.16.0]], all sources of attack dodge has been removed from the game, and spell dodge can only be found in the [[Acrobatics]] keystone. Most modifiers that used to grant attack and spell dodge were replaced with [[evasion]] rating and [[spell suppression]] chance.
==Sources of dodge==
The only source of dodge is the [[Acrobatics]] keystone, which provides a chance to dodge [[spell]] hits by converting [[spell suppression]] into spell dodge.


==Mechanics==
{{Query keystone passive skills
The chance to dodge is a random roll made per attack/cast; it is not entropy-based like [[evasion]] nor is it affected by [[accuracy]]. Dodge is capped at 75% and is [[Damage calculation|rolled]] before [[block]]. Damage [[Avoidance|avoidance]] is a separate mechanic and is rolled after block. Characters do not have any base dodge.
|where = passive_skills.name="Acrobatics"
}}


There are two types of dodge:
==Version history==
* '''Dodge Attacks''' applies to [[attack damage|attacks]]. It is [[Damage calculation|rolled after]] [[evasion]] and is not connected to the attacker's [[accuracy]], so chance to dodge is unaffected by evasion-related mechanics such as [[blind]], [[Resolute Technique]] or [[Unwavering Stance]].
Before version 3.16.0, the game had both attack dodge and spell dodge. The former is removed entirely, while the latter became a special stat only obtainable from the [[Acrobatics]] keystone. On a related note, GGG has also introduced a new layer of damage mitigation called [[spell suppression]], which has a chance to reduce spell damage by 50% at base value.
* '''Dodge Spell Damage''' applies to [[spell damage|spells]]. It is rolled before [[Damage calculation|damage mitigation]].
{{Version history table header}}
{{Version history table row|3.16.0|
* Attack dodge has been removed from the game entirely.
* Existing sources of dodge have been replaced with [[spell suppression]] or other bonuses.
* The [[Acrobatics]] keystone has been redesigned so that it converts spell suppression into spell dodge.


'''Dodge Attacks''' and '''Dodge Spell Damage''' are both capped at 75%.
''For a detailed explanation of these changes, see {{section link|Version 3.16.0|Core Character Defences and Recovery}}.''
}}
{{Version history table row|0.11.2|
* Spell Block and Spell Dodge now apply to reflected Spell damage.
}}
{{Version history table row|?|
* Introduced to the game.
}}
{{Version history table end}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 10:52, 8 January 2023

Not to be confused with Evasion.

Dodge is a layer of defence that provides a chance to prevent damaging hits.

Mechanics

Whether a character dodges a hit is determined by their chance to dodge, which is capped at 75%. Dodge is rolled randomly each time the character would be hit. On a successful dodge, the character does not take the hit. For this reason, dodge is handled before block and avoidance, both of which provide a chance to mitigate the damage of hits rather than preventing them outright. Dodge is not affected by the enemy's accuracy.

Sources of dodge

The only source of dodge is the Acrobatics keystone, which provides a chance to dodge spell hits by converting spell suppression into spell dodge.

NameStats
Acrobatics
Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value
Maximum Chance to Dodge Spell Hits is 75% [1]

Version history

Before version 3.16.0, the game had both attack dodge and spell dodge. The former is removed entirely, while the latter became a special stat only obtainable from the Acrobatics keystone. On a related note, GGG has also introduced a new layer of damage mitigation called spell suppression, which has a chance to reduce spell damage by 50% at base value.

Version Changes
3.16.0
  • Attack dodge has been removed from the game entirely.
  • Existing sources of dodge have been replaced with spell suppression or other bonuses.
  • The Acrobatics keystone has been redesigned so that it converts spell suppression into spell dodge.

For a detailed explanation of these changes, see Version 3.16.0 § Core Character Defences and Recovery.

0.11.2
  • Spell Block and Spell Dodge now apply to reflected Spell damage.
Unknown
  • Introduced to the game.