Deadeye: Difference between revisions

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'''Deadeye''' is an [[Ascendancy class]] for [[Ranger]] that will be added in the [[Ascendancy]] expansion.
'''Deadeye''' is an [[Ascendancy class]] for [[Ranger]] that will be added in the [[Ascendancy]] expansion.
==Overview==
The Deadeye is a offense-oriented class that focusses on projectile damage and area of effect. This class is obviously suited for bow attacks but most of its modifiers apply to any sort of projectile, meaning that most attack and spell projectiles benefit from them.


==Skills==
==Skills==

Revision as of 12:36, 19 February 2016

Deadeye
A woman can change the world with a single, well-placed arrow.

Deadeye is an Ascendancy class for Ranger that will be added in the Ascendancy expansion.

Overview

The Deadeye is a offense-oriented class that focusses on projectile damage and area of effect. This class is obviously suited for bow attacks but most of its modifiers apply to any sort of projectile, meaning that most attack and spell projectiles benefit from them.

Skills

Previews show its notable passive skills as:

Skill Modifiers Prerequisite
Far Shot
  • Projectile Attacks gain damage as they travel further, dealing up to 30% more Damage to targets.
Endless Munitions
  • +200 to Accuracy Rating
  • 20% increased Radius of Area Skills
  • Skills fire and additional Projectile
Far Shot
Sharp and Venomous
  • 10% chance to cause Bleeding on Hit with Attacks
  • 10% chance to Poison on Hit with Attacks
  • 20% increased Critical Strike Multiplier against Bleeding Enemies
  • 40% increased Critical Strike Chance against Poisoned Enemies
Fast and Deadly
  • 10% increased Attack Speed
  • 30% increased Projectile Speed
  • 30% increased Projectile Damage
Ricochet
  • Skills Chain +1 times
Fast and Deadly
Powerful Precision
  • Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels further
  • Projectile Critical Strike Chance increased by Arrow Pierce Chance