Deadeye: Difference between revisions

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{{Ascendancy}}
'''Deadeye''' is an [[Ascendancy class]] for [[Ranger]] that will be added in the [[Ascendancy]] expansion.
'''Deadeye''' is an [[Ascendancy class]] for [[Ranger]] that will be added in the [[Ascendancy]] expansion.



Revision as of 02:03, 23 November 2015

Deadeye

Template:Ascendancy Deadeye is an Ascendancy class for Ranger that will be added in the Ascendancy expansion.

Previews show its notable passive skills as:

Skill Modifiers Prerequisite
Far Shot
  • Projectile Attacks gain damage as they travel, dealing up to 30% more Damage to targets as the projectile travels further.
Endless Munitions
  • +200 to Accuracy Rating
  • 20% increased Radius of Area Skills
  • Skills fire and additional Projectile
Far Shot
Sharp and Venomous
  • 10% chance to cause Bleeding on Hit with Attacks
  • 10% chance to Poison on Hit with Attacks
  • 20% increased Critical Strike Multiplier against Bleeding Enemies
  • 40% increased Critical Strike Chance against Poisoned Enemies
Fast and Deadly
  • 10% increased Attack Speed
  • 30% increased Projectile Speed
  • 30% increased Projectile Damage
Ricochet
  • Skills Chain +1 times
Fast and Deadly
Powerful Precision
  • Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels further