Conqueror: Difference between revisions

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'''Proxies''' - [[Totem]]s, [[trap]]s, [[mine]]s, and other proxies inherit the {{c|mod|100% chance to Taunt on Hit}}.  
'''Proxies''' - [[Totem]]s, [[trap]]s, [[mine]]s, and other proxies inherit the {{c|mod|100% chance to Taunt on Hit}}.  
* Proxies that persist for a duration will also inherit the {{c|mod|Enemies Taunted by you deal 20% less Damage}} effect during the duration of the taunt, allowing the character to benefit from the lessened damage (effectively mitigation)<ref>https://www.pathofexile.com/forum/view-thread/1837925/page/2#p14222589</ref>, but will not allow the character to benefit from the {{c|mod|10% reduced Damage taken if you've Taunted an Enemy Recently}} modifier unless the character also taunts directly.  
* Proxies that persist for a duration will also inherit the {{c|mod|Enemies Taunted by you deal 20% less Damage}} effect during the duration of the taunt, allowing the character to benefit from the lessened damage<ref>https://www.pathofexile.com/forum/view-thread/1837925/page/2#p14222589</ref> (effectively mitigation), but will not allow the character to benefit from the {{c|mod|10% reduced Damage taken if you've Taunted an Enemy Recently}} modifier unless the character also taunts directly.  
* Proxies that are immediately destroyed (e.g. traps or mines) will cause the taunt to immediately wear off, so the enemy will not be considered taunted apart from the moment it is hit.
* Proxies that are immediately destroyed (e.g. traps or mines) will cause the taunt to immediately wear off, so the enemy will not be considered taunted apart from the moment it is hit.



Revision as of 17:59, 3 May 2023

For the expansion, see Conquerors of the Atlas.
For the unique bosses, see Conquerors.
For the achievement, see Achievement.
Conqueror
Ascendancy Notable Passive Skill
100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets [1]

Conqueror is a notable Ascendancy passive skill for the Champion that causes hits to apply Taunt. It also grants damage reduction if you've Taunted an enemy recently and improves the inherent "less damage dealt" effect against targets other than yourself from enemies Taunted by you.

Mechanics

Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets overrides the inherent "10% less Damage dealt" value normally granted by taunt.

Proxies - Totems, traps, mines, and other proxies inherit the 100% chance to Taunt on Hit.

  • Proxies that persist for a duration will also inherit the Enemies Taunted by you deal 20% less Damage effect during the duration of the taunt, allowing the character to benefit from the lessened damage[1] (effectively mitigation), but will not allow the character to benefit from the 10% reduced Damage taken if you've Taunted an Enemy Recently modifier unless the character also taunts directly.
  • Proxies that are immediately destroyed (e.g. traps or mines) will cause the taunt to immediately wear off, so the enemy will not be considered taunted apart from the moment it is hit.

Version history

Version Changes
3.13.0
  • Reduced damage taken if you've taunted an enemy recently increased from 6% to 10%
  • Enemies taunted by you deal now 20% less damage with hits and ailments against other targets (from 10%)
  • Removed Regenerate 2% of Life per second if you've Taunted an Enemy Recently
3.2.0
  • Chance to Taunt increased from 25% to 100%.
  • Life Regeneration from taunting an enemy recently increased from 1% to 2%.
  • Added Enemies Taunted by you deal 10% less Damage with Hits and Ailments against other targets.
2.3.0
  • Damage reduction is now granted when you have taunted an enemy recently (from killing a taunted enemy recently).
  • Added 1% of Life Regenerated per second if you've Taunted an Enemy Recently.
2.2.0
  • Added to the game.

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