Clever Construction: Difference between revisions

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(→‎Version history: Place Template:Undocumented at the end of a statement as an inline note.)
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{{Passive skill box|Clever Construction}}
{{Passive skill box|Clever Construction}}
'''Clever Construction''' is a [[notable passive skill]] that grants a chance for [[trap]]s to trigger an additional time.
 
'''Clever Construction''' is a [[notable passive skill]] that grants a chance for [[trap]]s to rearm once triggered, so that they may be triggered an additional time. Traps cannot rearm once their duration has expired.<ref name="Expired traps do not rearm" />


==Anointment==
==Anointment==
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}}
}}
{{Version history table end}}
{{Version history table end}}
==References==
{{reflist|refs=
<ref name="Expired traps do not rearm">{{cite web
| author = Mark_GGG
| date = March 9, 2016
| title = Unstable Payload + Sunlast BeltNo Retrigger Under Certain Conditions
| url = https://www.pathofexile.com/forum/view-thread/1610207#p12977753
| publisher = Official Path of Exile Forums
| accessdate = May 22, 2023
}}</ref>
}}

Latest revision as of 16:24, 22 May 2023

Clever Construction
Notable Passive Skill
10% Chance for Traps to Trigger an additional time [1]

Clever Construction is a notable passive skill that grants a chance for traps to rearm once triggered, so that they may be triggered an additional time. Traps cannot rearm once their duration has expired.[1]

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Sepia OilAzure OilCrimson OilClever Construction
10% Chance for Traps to Trigger an additional time

Version history

Version Changes
3.16.0
  • Give all Traps and Mines the damage immunity from the Clever Construction Notable Passive as a built-in effect, for a shorter time. Give a Trap and Mine Mastery option that gives your Traps or Mines full damage immunity:
  • No longer grants Traps cannot be Damaged for 5 seconds after being Thrown, Mines cannot be Damaged for 5 seconds after being thrown, 20% increased Trap Damage or 20% increased Mine Damage. Instead, it now grants 10% Chance for Traps to Trigger an additional time. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.1.0
  • The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.

References

  1. Mark_GGG (March 9, 2016). "Unstable Payload + Sunlast BeltNo Retrigger Under Certain Conditions". Official Path of Exile Forums. Retrieved May 22, 2023.