Clever Construction: Difference between revisions
Jump to navigation
Jump to search
Niightybot (talk | contribs) m ({{Undocumented}}) |
No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{Passive skill box|Clever Construction}} | {{Passive skill box|Clever Construction}} | ||
'''Clever Construction''' is a [[notable passive skill]] that grants a chance for [[trap]]s to | |||
'''Clever Construction''' is a [[notable passive skill]] that grants a chance for [[trap]]s to rearm once triggered, so that they may be triggered an additional time. Traps cannot rearm once their duration has expired.<ref name="Expired traps do not rearm" /> | |||
==Anointment== | ==Anointment== | ||
Line 16: | Line 17: | ||
{{Version history table row|3.16.0| | {{Version history table row|3.16.0| | ||
* Give all Traps and Mines the damage immunity from the Clever Construction Notable Passive as a built-in effect, for a shorter time. Give a Trap and Mine Mastery option that gives your Traps or Mines full damage immunity: | * Give all Traps and Mines the damage immunity from the Clever Construction Notable Passive as a built-in effect, for a shorter time. Give a Trap and Mine Mastery option that gives your Traps or Mines full damage immunity: | ||
* | * No longer grants {{c|mod|Traps cannot be Damaged for 5 seconds after being Thrown}}, {{c|mod|Mines cannot be Damaged for 5 seconds after being thrown}}, {{c|mod|20% increased Trap Damage}} or {{c|mod|20% increased Mine Damage}}. Instead, it now grants {{c|mod|10% Chance for Traps to Trigger an additional time}}. {{Undocumented}} | ||
}} | }} | ||
{{Version history table row|2.1.0| | {{Version history table row|2.1.0| | ||
Line 25: | Line 26: | ||
}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
==References== | |||
{{reflist|refs= | |||
<ref name="Expired traps do not rearm">{{cite web | |||
| author = Mark_GGG | |||
| date = March 9, 2016 | |||
| title = Unstable Payload + Sunlast BeltNo Retrigger Under Certain Conditions | |||
| url = https://www.pathofexile.com/forum/view-thread/1610207#p12977753 | |||
| publisher = Official Path of Exile Forums | |||
| accessdate = May 22, 2023 | |||
}}</ref> | |||
}} |
Latest revision as of 16:24, 22 May 2023
Clever Construction
Notable Passive Skill
10% Chance for Traps to Trigger an additional time [1]
Clever Construction is a notable passive skill that grants a chance for traps to rearm once triggered, so that they may be triggered an additional time. Traps cannot rearm once their duration has expired.[1]
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Sepia Oil | Azure Oil | Crimson Oil | Clever Construction | 10% Chance for Traps to Trigger an additional time |
Version history
Version | Changes |
---|---|
3.16.0 |
|
2.1.0 |
|
1.2.0 |
|
References
- ↑ Mark_GGG (March 9, 2016). "Unstable Payload + Sunlast BeltNo Retrigger Under Certain Conditions". Official Path of Exile Forums. Retrieved May 22, 2023.