Charge
Charges are glowing orbs that represent temporary amplification of physical and mental abilities.
There are three types of charges, each corresponding to a different core attribute:
- Endurance charges are associated with strength.
- Frenzy charges are associated with dexterity.
- Power charges are associated with intelligence.
Charges are accumulated by the use of certain skills and equipment, and last a short duration—nine seconds by default. Gaining a charge resets the duration of all accumulated charges.
Each type of charge grants different bonuses. A charge bonus increases proportional to the number of accumulated charges of that type.
By default, characters can have a maximum of three charges of each type active. This limit can be raised by certain passives and equipment.