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Revision as of 12:31, 27 June 2013

A character surrounded by three endurance charges

Charges are glowing orbs that represent temporary amplification of physical and mental abilities.

There are three types of charges, each corresponding to a different core attribute:

Charges are accumulated by the use of certain skills and equipment, and last a short duration—nine seconds by default. Gaining a charge resets the duration of all accumulated charges of the same type.

Each type of charge grants different bonuses. A charge bonus increases proportional to the number of accumulated charges of that type.

By default, characters can have a maximum of three charges of each type active. This limit can be raised by certain passives and equipment.