Chain Reaction: Difference between revisions
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{{Version history table row|3.21.0| | {{Version history table row|3.21.0| | ||
* Removed {{c|mod|50% increased Cooldown Recovery Rate for throwing Traps}}. | * Removed {{c|mod|50% increased Cooldown Recovery Rate for throwing Traps}}. | ||
* No longer requires Perfect Crime. | |||
* The small passive prior no longer provides 10% increased Trap and Mine Damage. It instead now provides 8% increased Area of Effect. | |||
}} | }} | ||
{{Version history table row|3.13.0| | {{Version history table row|3.13.0| |
Revision as of 07:58, 1 April 2023
Chain Reaction
Ascendancy Notable Passive Skill
When your Traps Trigger, your nearby Traps also Trigger
Skills used by Traps have 50% increased Area of Effect [1]
Skills used by Traps have 50% increased Area of Effect [1]
Chain Reaction is a notable Ascendancy passive skill for the Saboteur. It causes traps to trigger other nearby traps grants area of effect for traps.
Version history
Version | Changes |
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3.21.0 |
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3.13.0 |
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3.2.0 |
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2.6.0 |
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2.2.0 |
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