Chain Reaction: Difference between revisions

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{{Version history table row|3.21.0|
{{Version history table row|3.21.0|
* Removed {{c|mod|50% increased Cooldown Recovery Rate for throwing Traps}}.
* Removed {{c|mod|50% increased Cooldown Recovery Rate for throwing Traps}}.
* No longer requires Perfect Crime.
* The small passive prior no longer provides 10% increased Trap and Mine Damage. It instead now provides 8% increased Area of Effect.
}}
}}
{{Version history table row|3.13.0|
{{Version history table row|3.13.0|

Revision as of 07:58, 1 April 2023

Chain Reaction
Ascendancy Notable Passive Skill
When your Traps Trigger, your nearby Traps also Trigger
Skills used by Traps have 50% increased Area of Effect [1]

Chain Reaction is a notable Ascendancy passive skill for the Saboteur. It causes traps to trigger other nearby traps grants area of effect for traps.

Version history

Version Changes
3.21.0
  • Removed 50% increased Cooldown Recovery Rate for throwing Traps.
  • No longer requires Perfect Crime.
  • The small passive prior no longer provides 10% increased Trap and Mine Damage. It instead now provides 8% increased Area of Effect.
3.13.0
  • No longer grants 30% increased Trap Damage.
  • Now grants 50% increased Cooldown Recovery Rate for throwing Traps (from 15%) and causes Skills used by Traps to have 50% increased Area of Effect (from 20%).
3.2.0
  • Bonus trap damage increased from 20% to 30%.
  • Trap cooldown recovery speed decreased from 40% to 30%.
2.6.0
  • Chain Reaction (Saboteur) now grants 20% increased area of effect for Traps.
2.2.0
  • Added to the game.