Bloodletting: Difference between revisions

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{{Passive skill box|Bloodletting}}
{{Passive skill box|Bloodletting}}


'''Bloodletting''' is a [[notable passive skill]] that grants increased damage with [[Bleed|bleeding]] and increased [[attack]] damage against bleeding enemies. It also grants additional [[Damage over time|damage over time]] multiplier for bleeding and reduced damage taken from bleeding enemies. Bleeds inflicted also deal damage faster.
'''Bloodletting''' is a [[notable passive skill]] that grants increased damage with [[bleed]]ing and increased [[attack]] damage against bleeding enemies. It also grants additional [[damage over time]] multiplier for bleeding and reduced damage taken from bleeding enemies. Bleeds inflicted also deal damage faster.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|2.1.0}}
{{Version history table row|2.1.0}}
* Increased Physical Damage over Time increased from 24% to 30%. Increased Attack Damage against Bleeding Enemies increased from 20% to 25%.
* Increased Physical Damage over Time increased from 24% to 30%. Increased Attack Damage against Bleeding Enemies increased from 20% to 25%.
{{VersionHistoryRow|1.3.0}}
{{Version history table row|1.3.0}}
* Added a new Bloodletting cluster, increasing physical damage over time, granting melee chance to bleed, and increased attack damage to bleeding enemies.
* Added a new Bloodletting cluster, increasing physical damage over time, granting melee chance to bleed, and increased attack damage to bleeding enemies.
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Revision as of 18:51, 19 October 2020

Bloodletting
Notable Passive Skill
40% increased Attack Damage against Bleeding Enemies
+15% to Damage over Time Multiplier for Bleeding [1]

Bloodletting is a notable passive skill that grants increased damage with bleeding and increased attack damage against bleeding enemies. It also grants additional damage over time multiplier for bleeding and reduced damage taken from bleeding enemies. Bleeds inflicted also deal damage faster.

Version history

Version Changes
2.1.0
  • Increased Physical Damage over Time increased from 24% to 30%. Increased Attack Damage against Bleeding Enemies increased from 20% to 25%.
1.3.0
  • Added a new Bloodletting cluster, increasing physical damage over time, granting melee chance to bleed, and increased attack damage to bleeding enemies.