Bloodletting: Difference between revisions

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>ThemJohns
(Oops.)
>Lord joshi
m (2.1.0 changes)
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| type                  = Notable
| type                  = Notable
| bonuses                =  
| bonuses                =  
* 24% increased Physical Damage over Time
* 30% increased Physical Damage over Time
* 20% increased Attack Damage against Bleeding Enemies
* 25% increased Attack Damage against Bleeding Enemies
}}</onlyinclude>
}}</onlyinclude>


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==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|2.1.0}}
* Increased Physical Damage over Time increased from 24% to 30%. Increased Attack Damage against Bleeding Enemies increased from 20% to 25%.
{{VersionHistoryRow|1.3.0}}
{{VersionHistoryRow|1.3.0}}
* Added a new Bloodletting cluster, increasing physical damage over time, granting melee chance to bleed, and increased attack damage to bleeding enemies.
* Added a new Bloodletting cluster, increasing physical damage over time, granting melee chance to bleed, and increased attack damage to bleeding enemies.
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Revision as of 11:53, 25 March 2016

Template:Passive

Bloodletting is a notable passive skill that grants increased physical damage over time. It also grants increased damage for attacks against bleeding enemies.

Version history

Version Changes
2.1.0
  • Increased Physical Damage over Time increased from 24% to 30%. Increased Attack Damage against Bleeding Enemies increased from 20% to 25%.
1.3.0
  • Added a new Bloodletting cluster, increasing physical damage over time, granting melee chance to bleed, and increased attack damage to bleeding enemies.