Bloodletting: Difference between revisions
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>ThemJohns (Oops.) |
>Lord joshi m (2.1.0 changes) |
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| type = Notable | | type = Notable | ||
| bonuses = | | bonuses = | ||
* | * 30% increased Physical Damage over Time | ||
* | * 25% increased Attack Damage against Bleeding Enemies | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Line 11: | Line 11: | ||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|2.1.0}} | |||
* Increased Physical Damage over Time increased from 24% to 30%. Increased Attack Damage against Bleeding Enemies increased from 20% to 25%. | |||
{{VersionHistoryRow|1.3.0}} | {{VersionHistoryRow|1.3.0}} | ||
* Added a new Bloodletting cluster, increasing physical damage over time, granting melee chance to bleed, and increased attack damage to bleeding enemies. | * Added a new Bloodletting cluster, increasing physical damage over time, granting melee chance to bleed, and increased attack damage to bleeding enemies. | ||
|} | |} |
Revision as of 11:53, 25 March 2016
Bloodletting is a notable passive skill that grants increased physical damage over time. It also grants increased damage for attacks against bleeding enemies.
Version history
Version | Changes |
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2.1.0 |
|
1.3.0 |
|