Bloodgrip: Difference between revisions

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| BaseItem            = Coral Amulet
| BaseItem            = Coral Amulet
| ImplicitMods        = (2 to 4) Life Regenerated per second
| ImplicitMods        = (2 to 4) Life Regenerated per second
| RandomMods          = +(60 to 70) to maximum Life <br> Adds 10&ndash;20 Physical Damage to Attacks <br> (8 to 12) Life Regenerated per second <br> 100% increased Life Recovery from Flasks <br> Moving while Bleeding doesn't cause you to take extra Damage
| RandomMods          = Adds 10&ndash;20 Physical Damage to Attacks <br> +(60 to 70) to maximum Life <br> (8 to 12) Life Regenerated per second <br> 100% increased Life Recovery from Flasks <br> Moving while Bleeding doesn't cause you to take extra Damage
| FlavourText          = Combat is simple. <br> Keep your blood in. <br> Take theirs out.
| FlavourText          = Combat is simple. <br> Keep your blood in. <br> Take theirs out.
}}</onlyinclude>
}}</onlyinclude>

Revision as of 05:14, 2 June 2016

Bloodgrip
Coral Amulet
Requires Level 55
(2 to 4) Life Regenerated per secondAdds 10–20 Physical Damage to Attacks
+(60 to 70) to maximum Life
(8 to 12) Life Regenerated per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
Combat is simple.
Keep your blood in.
Take theirs out.
This page is about the unique item. For the Race season, see Bloodgrip race season.

Bloodgrip is a unique Coral AmuletCoral AmuletRegenerate (2-4) Life per second.

Alternate artwork

Bloodgrip race season reward for reaching 1000 RP.

Version history

Version Changes
2.0.3
  • The Bloodgrip unique has been enabled.
2.0.2d
  • Introduced to the game.