Blood Siphon: Difference between revisions

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==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|1.2.0}}
{{Version history table row|1.2.0}}
* Conditioning renamed to Blood Siphon.
* Conditioning renamed to Blood Siphon.
* The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted.
* The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted.
{{VersionHistoryRow|1.0.0}}
{{Version history table row|1.0.0}}
* Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes.  
* Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes.  
{{VersionHistoryRow|0.11.0}}
{{Version history table row|0.11.0}}
* Notable passives with non-unique names have been renamed to their own names.  
* Notable passives with non-unique names have been renamed to their own names.  
* Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.  
* Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.  
|}
|}

Revision as of 11:01, 17 October 2020

Blood Siphon
Notable Passive Skill
10% increased maximum Life
+20 to Strength
Gain 10 Life per Enemy Killed [1]

Blood Siphon is a notable passive skill that grants increased maximum life. It also grants additional strength and life gain on kill.

Version history

Version Changes
1.2.0
  • Conditioning renamed to Blood Siphon.
  • The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted.
1.0.0
  • Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes.
0.11.0
  • Notable passives with non-unique names have been renamed to their own names.
  • Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.