Blood Siphon: Difference between revisions
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==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|1.2.0}} | ||
* Conditioning renamed to Blood Siphon. | * Conditioning renamed to Blood Siphon. | ||
* The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted. | * The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted. | ||
{{ | {{Version history table row|1.0.0}} | ||
* Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes. | * Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes. | ||
{{ | {{Version history table row|0.11.0}} | ||
* Notable passives with non-unique names have been renamed to their own names. | * Notable passives with non-unique names have been renamed to their own names. | ||
* Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage. | * Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage. | ||
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Revision as of 11:01, 17 October 2020
Blood Siphon
Notable Passive Skill
10% increased maximum Life
+20 to Strength
Gain 10 Life per Enemy Killed [1]
+20 to Strength
Gain 10 Life per Enemy Killed [1]
Blood Siphon is a notable passive skill that grants increased maximum life. It also grants additional strength and life gain on kill.
Version history
Version | Changes |
---|---|
1.2.0 |
|
1.0.0 |
|
0.11.0 |
|