Blood Siphon: Difference between revisions

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'''Conditioning''' is a [[notable]] [[passive skill]] that raises [[strength]] and maximum [[life]].
'''Conditioning''' is a [[notable]] [[passive skill]] that grants additional [[strength]], and increased maximum [[life]].


==Version History==
==Version history==
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{{VersionHistoryRow|1.0.0}}
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* Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.  
* Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.  
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[[Category:Notable passive skills]]

Revision as of 22:31, 5 April 2014

Template:Passive

Conditioning is a notable passive skill that grants additional strength, and increased maximum life.

Version history

Version Changes
1.0.0
  • Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes.
0.11.0
  • Notable passives with non-unique names have been renamed to their own names.
  • Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.