Blood Siphon: Difference between revisions
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>Qetuth (reordered version table) |
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'''Conditioning''' is a [[notable]] [[passive skill]] that | '''Conditioning''' is a [[notable]] [[passive skill]] that grants additional [[strength]], and increased maximum [[life]]. | ||
==Version | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|1.0.0}} | {{VersionHistoryRow|1.0.0}} | ||
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* Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage. | * Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage. | ||
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Revision as of 22:31, 5 April 2014
Conditioning is a notable passive skill that grants additional strength, and increased maximum life.
Version history
Version | Changes |
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1.0.0 |
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0.11.0 |
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