Blood Siphon: Difference between revisions
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>Qetuth (Life % altered in 1.0.0) |
>Qetuth (reordered version table) |
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Line 11: | Line 11: | ||
==Version History== | ==Version History== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|1.0.0}} | |||
* Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes. | |||
{{VersionHistoryRow|0.11.0}} | {{VersionHistoryRow|0.11.0}} | ||
* Notable passives with non-unique names have been renamed to their own names. | * Notable passives with non-unique names have been renamed to their own names. | ||
* Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage. | * Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage. | ||
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[[Category:Notable passive skills]] | [[Category:Notable passive skills]] |
Revision as of 01:45, 28 October 2013
Conditioning is a notable passive skill that raises strength and maximum life.
Version History
Version | Changes |
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1.0.0 |
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0.11.0 |
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