Blood Siphon: Difference between revisions

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(→‎Version history: Give the changes text to Template:Version history table row as an argument instead of floating it between templates.)
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{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.11.0|
{{Version history table row|3.11.0|
* (Undocumented) Life gained on Kill is now +10 (up from +5).
* {{Undocumented}} Life gained on Kill is now +10 (up from +5).
}}
}}
{{Version history table row|1.2.0|
{{Version history table row|1.2.0|

Revision as of 09:50, 10 March 2023

Blood Siphon
Notable Passive Skill
10% increased maximum Life
+20 to Strength
Gain 10 Life per Enemy Killed [1]

Blood Siphon is a notable passive skill that grants increased maximum life. It also grants additional strength and life gain on kill.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Azure OilOpalescent OilSilver OilBlood Siphon
10% increased maximum Life
+20 to Strength
Gain 10 Life per Enemy Killed

Version history

Version Changes
3.11.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.] Life gained on Kill is now +10 (up from +5).
1.2.0
  • Conditioning renamed to Blood Siphon.
  • The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted.
1.0.0
  • Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes.
0.11.0
  • Notable passives with non-unique names have been renamed to their own names.
  • Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.