Blood Siphon: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
Line 5: Line 5:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.11.0}}
* (Undocumented) Life gained on Kill is now +10 (up from +5).
{{Version history table row|1.2.0}}
{{Version history table row|1.2.0}}
* Conditioning renamed to Blood Siphon.
* Conditioning renamed to Blood Siphon.

Revision as of 02:52, 30 August 2021

Blood Siphon
Notable Passive Skill
10% increased maximum Life
+20 to Strength
Gain 10 Life per Enemy Killed [1]

Blood Siphon is a notable passive skill that grants increased maximum life. It also grants additional strength and life gain on kill.

Version history

Version Changes
3.11.0
  • (Undocumented) Life gained on Kill is now +10 (up from +5).
1.2.0
  • Conditioning renamed to Blood Siphon.
  • The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted.
1.0.0
  • Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes.
0.11.0
  • Notable passives with non-unique names have been renamed to their own names.
  • Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.