Blood Siphon: Difference between revisions

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(→‎Version history: Place Template:Undocumented at the end of a statement as an inline note.)
 
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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
{{Passive skill box|Blood Siphon}}
| name                  = Conditioning
| type                  = Notable
| bonuses                =
* 12% increased maximum Life
* +20 to Strength
}}</onlyinclude>


'''Conditioning''' is a [[notable]] [[passive skill]] that grants additional [[strength]], and increased maximum [[life]].
'''Blood Siphon''' is a [[notable passive skill]] that grants increased maximum [[life]]. It also grants additional [[strength]] and [[life gain on kill]].
 
==Anointment==
[[Blight (game mechanic)|Blight]] [[anointment]] to unlock the passive:
 
{{Blight crafting table
|id=0
|type=0
|no_html=1
|q_where=passive_skills.id = "fitness617"
}}


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|1.0.0}}
{{Version history table row|3.11.0|
* Life gained on Kill is now +10 (up from +5). {{Undocumented}}
}}
{{Version history table row|1.2.0|
* Conditioning renamed to Blood Siphon.
* The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted.
}}
{{Version history table row|1.0.0|
* Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes.  
* Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes.  
{{VersionHistoryRow|0.11.0}}
}}
{{Version history table row|0.11.0|
* Notable passives with non-unique names have been renamed to their own names.  
* Notable passives with non-unique names have been renamed to their own names.  
* Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.  
* Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.  
|}
}}
{{Version history table end}}

Latest revision as of 15:27, 9 April 2023

Blood Siphon
Notable Passive Skill
10% increased maximum Life
+20 to Strength
Gain 10 Life per Enemy Killed [1]

Blood Siphon is a notable passive skill that grants increased maximum life. It also grants additional strength and life gain on kill.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Azure OilOpalescent OilSilver OilBlood Siphon
10% increased maximum Life
+20 to Strength
Gain 10 Life per Enemy Killed

Version history

Version Changes
3.11.0
  • Life gained on Kill is now +10 (up from +5). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
1.2.0
  • Conditioning renamed to Blood Siphon.
  • The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted.
1.0.0
  • Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes.
0.11.0
  • Notable passives with non-unique names have been renamed to their own names.
  • Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.