Arena of Valour: Difference between revisions

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|id                      = WeaponRoomII
|id                      = WeaponRoomII
|name                    = Arena of Valour
|name                    = Arena of Valour
|description            = Increases monster damage throughout the Temple.<br />Contains chests full of weapons.
|description            = Increases monster criticals throughout the Temple.<br />Contains chests full of weapons.
|flavour_text            = Cries fill the halls, blood stains the walls.
|flavour_text            = Cries fill the halls, blood stains the walls.
|tier                    = 2
|tier                    = 2
|upgrade_room_id        = WeaponRoomIII
|upgrade_room_id        = WeaponRoomIII
|icon                    = WeaponRoom2
|icon                    = WeaponRoom2
|modifier_ids            = IncursionMonsterDamageMap2
|modifier_ids            = IncursionMonsterCrits2, IncursionTempleRoomBonus2_
|architect_metadata_id  = Metadata/Monsters/VaalArchitect/VaalArchitect11
|architect_metadata_id  = Metadata/Monsters/VaalArchitect/VaalArchitect11
|architect_metadata_name = Ticaba, Architect of the Arena
|architect_name          = Ticaba, Architect of the Arena
}}
}}
{{Incursion room progression}}
'''Arena of Valour''' is a tier 2 [[incursion room]]. The room can be upgraded from [[Sparring Room]]. It upgrades to [[Hall of Champions]].
The room contains several War Vaults that drop weapons. The weapons may have [[fractured item|fractured]] mod.
==Version history==
{{Version history table header}}
{{Version history table row|3.10.0|
* Many rooms now provide Temple-wide bonuses for the present-day Temple of Atzoatl based on their tier. The following rooms now grant +1% to monster pack size, 2% increased quantity of items found and 4% increased rarity of items found per room tier: '''Sparring Room''' (See {{section link|Version_3.10.0|Incursion_Change}} for full list of rooms).
* Based on the tier of the '''Sparring Room sequence of rooms''', monsters throughout the present-day temple will benefit from increased critical strike chance and critical strike multipliers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
* Based on the tier of the [[Hatchery]] sequence of rooms, monsters throughout the present-day temple will benefit from increased damage modifiers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
* Arena of Valour no longer grants {{ml|IncursionMonsterDamageMap2}} which has been moved to [[Automaton Lab]]. The room now grants {{ml|IncursionMonsterCrits2}}. {{Undocumented}}
}}
{{Version history table row|3.5.0|
* Introduced to the game as core mechanic.
}}
{{Version history table row|3.2.0|
* Introduced to the game as league mechanic.
}}
{{Version history table end}}
{{Navbox Incursion Rooms}}
[[ru:Арена доблести]]

Latest revision as of 01:23, 9 September 2023

Arena of Valour
IdWeaponRoomII
Tier2
Upgrades toHall of Champions
ArchitectTicaba, Architect of the Arena
Increases monster criticals throughout the Temple.
Contains chests full of weapons.
8% increased Rarity of Items found in this Area
4% increased Quantity of Items found in this Area
2% increased Pack size
Monsters have 300% increased Critical Strike Chance
+40% to Monster Critical Strike Multiplier
Cries fill the halls, blood stains the walls.
Ticaba, Architect of the Arena

I. Sparring Room

II. Arena of Valour

III. Hall of Champions

Arena of Valour is a tier 2 incursion room. The room can be upgraded from Sparring Room. It upgrades to Hall of Champions.

The room contains several War Vaults that drop weapons. The weapons may have fractured mod.

Version history

Version Changes
3.10.0
  • Many rooms now provide Temple-wide bonuses for the present-day Temple of Atzoatl based on their tier. The following rooms now grant +1% to monster pack size, 2% increased quantity of items found and 4% increased rarity of items found per room tier: Sparring Room (See Version 3.10.0 § Incursion Change for full list of rooms).
  • Based on the tier of the Sparring Room sequence of rooms, monsters throughout the present-day temple will benefit from increased critical strike chance and critical strike multipliers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
  • Based on the tier of the Hatchery sequence of rooms, monsters throughout the present-day temple will benefit from increased damage modifiers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
  • Arena of Valour no longer grants 15% increased Monster DamageIncursionMonsterDamageMap2
    Intrinsic
    15% increased Monster Damage
    which has been moved to Automaton Lab. The room now grants Monsters have 300% increased Critical Strike Chance, +40% to Monster Critical Strike MultiplierIncursionMonsterCrits2
    Intrinsic
    Monsters have 300% increased Critical Strike Chance
    +40% to Monster Critical Strike Multiplier
    . [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.5.0
  • Introduced to the game as core mechanic.
3.2.0
  • Introduced to the game as league mechanic.

ru:Арена доблести