Resistance penetration

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Revision as of 13:06, 31 July 2015 by >TheFrz
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Penetration is a more powerful version of reduced resistances. In addition to lowering the target's resistance, it also reduces their maximum resistance by the same amount. Equivalently, penetration will always reduce the target's effective resistance by the given amount even if the target is over their resistance cap (after lowered resistance modifiers are applied).

There are various ways to decrease enemy resistance cap:

Examples

Consider a player using a skill with Penetrates 50% Fire Resistance dealing 100 fire damage to an enemy:

  • If the enemy has +0% Fire resistance
The enemy's resistance will be treated at 50 lower than it is, which in this case will result in an effective -50% fire resistance. The enemy will take 150 fire damage.
  • If the enemy has +25% Fire resistance
This will result in an effective -25% fire resistance. The enemy will take 125 fire damage.
  • The enemy has +150% Fire resistance, but is capped at their maximum fire resistance of 75%
This will result in an effective 25% fire resistance. The enemy will take 75 fire damage.
  • The enemy has +150% Fire resistance, but is capped at their maximum fire resistance of 75%. The enemy is cursed with Flammability before being attacked, which causes them to lose 30% Fire Resistance.
The enemy first loses 30% resistance, bringing them down to +120% fire resistance. They are still well above their maximum, and their resistance value remains at 75%. The 50% penetration then results in an effective 25% fire resistance. The enemy will take 75 fire damage.
  • The enemy has +10% Fire resistance. The enemy is cursed with Flammability before being attacked, which causes them to lose 30% Fire Resistance.
The enemy first loses 30% resistance, bringing them down to -20% fire resistance. The 50% penetration then results in an effective -70% fire resistance. The enemy will take 170 fire damage.

Passive skills

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