Tunneltrap, a unique Devourer. The decription doesn't state "Far Shot", but it's possible that it still has it. Like other devourers, it burrows and has both melee and ranged attacks. When attacking from distance it alternates between:
Regular devourer orb with Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile Icon: l Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 8Supports projectile skills.Supported Skills deal (15-6)% less Projectile Damage Supported Skills fire 2 additional Projectiles
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Exploding fire orb with Slower Projectiles SupportSlower Projectiles SupportSupport, Projectile Icon: J Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports projectile skills.Supported Skills have (20-30)% less Projectile Speed Supported Skills deal (10-19)% more Projectile Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
DeathDeath4Mon'tregul's GraspThe end of the old, the beginning of the new. A unique opportunity for transformation, for those with the power to grasp it.
Mud Geyser MapMud Geyser MapMap Level: 80 Map Tier: 13 Guild Character: ÉFilth springs forth like blood from a severed jugular.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
Affliction
Mud Geyser MapMud Geyser MapMap Level: 82 Map Tier: 15 Guild Character: ÉFilth springs forth like blood from a severed jugular.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Ancestor
Mud Geyser MapMud Geyser MapMap Level: 72 Map Tier: 5 Guild Character: ÉFilth springs forth like blood from a severed jugular.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Kalandra
Mud Geyser MapMud Geyser MapMap Level: 72 Map Tier: 5 Guild Character: ÉFilth springs forth like blood from a severed jugular.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Sentinel
Mud Geyser MapMud Geyser MapMap Level: 70 Map Tier: 3 Guild Character: ÉFilth springs forth like blood from a severed jugular.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Scourge
Mud Geyser MapMud Geyser MapMap Level: 72 Map Tier: 5 Guild Character: ÉFilth springs forth like blood from a severed jugular.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Expedition
Mud Geyser MapMud Geyser MapMap Level: 70 Map Tier: 3 Guild Character: ÉFilth springs forth like blood from a severed jugular.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Ritual
Mud Geyser MapMud Geyser MapMap Level: 70 Map Tier: 3 Guild Character: ÉFilth springs forth like blood from a severed jugular.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Heist
Mud Geyser MapMud Geyser MapMap Level: 70 Map Tier: 3 Guild Character: ÉFilth springs forth like blood from a severed jugular.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Harvest
Mud Geyser MapMud Geyser MapMap Level: 70 Map Tier: 3 Guild Character: ÉFilth springs forth like blood from a severed jugular.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Delirium
Mud Geyser MapMud Geyser MapMap Level: 70 Map Tier: 3 Guild Character: ÉFilth springs forth like blood from a severed jugular.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Metamorph
Mud Geyser MapMud Geyser MapMap Level: 76 Map Tier: 9 Guild Character: ÉFilth springs forth like blood from a severed jugular.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Blight
Mud Geyser MapMud Geyser MapMap Level: 73 Map Tier: 6 Guild Character: ÉFilth springs forth like blood from a severed jugular.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
6
73
Legion
Mud Geyser MapMud Geyser MapMap Level: 74 Map Tier: 7 Guild Character: ÉFilth springs forth like blood from a severed jugular.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
7
74
Synthesis
Mud Geyser MapMud Geyser MapMap Level: 75 Map Tier: 8 Guild Character: ÉFilth springs forth like blood from a severed jugular.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
Betrayal
Mud Geyser MapMud Geyser MapMap Level: 75 Map Tier: 8 Guild Character: ÉTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
War for the Atlas
Mud Geyser MapMud Geyser MapMap Level: 74 Map Tier: 7 Guild Character: BTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
7
74
Atlas of Worlds
Shaped Mud Geyser MapShaped Mud Geyser MapMap Level: 79 Map Tier: 12 Guild Character: BTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
12
79
Atlas of Worlds
Mud Geyser MapMud Geyser MapMap Level: 70 Map Tier: 3 Guild Character: BTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3
70
The Awakening
Mud Geyser MapMud Geyser MapMap Level: 68 Map Tier: 3 Guild Character: VTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.