Map:Armoury Map (Atlas of Worlds)

From Path of Exile Wiki
Revision as of 23:48, 24 January 2022 by Vinibot (talk | contribs) (→‎Boss)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Armoury MapMap Level: 74
Map Tier: 7
Guild Character: o
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 74
Vendor Prices
Normal1x Orb of Alchemy
Magic1x Orb of Alchemy
1x Orb of Chance
Rare2x Orb of Alchemy
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasArmory
Armoury
Map area
No Waypoint
IdMapAtlasArmory
Act11
Area level74
BossesWarmonger
Area type tagsurban, dungeon
Tagsindoors_area, map, area_with_water, einharmaps, military_area, bridge_area
The Shaper: There is no war. There is no army. Only fear lingers.

Armoury is a darker version of Mansion Atrium/Annex in The Lord's Labyrinth without the traps. Some rooms might have blocked off entrances and tearable walls. Contains armor racks, weapon racks and sometimes hidden coffer (0-3).

Boss Arena

Boss doesn't have an arena. There are two statues at the entrance to his room.

Boss

Name Based On Skills
Warmonger General Gravicius Module Error: No results found for item using search term "item_name = Firestorm"
Module Error: No results found for item using search term "item_name = Discipline"
Module Error: No results found for item using search term "item_name = Molten Shell"

Items found in this area

The following drop-restricted items can drop in this area.

No items include this area in their drop restrictions.

Item acquisition

Armoury Map is drop disabled.

Unique versions

There are currently no unique items for this base item type.

Map variants

ItemMap
Tier
Map
Level
Map
Series
Armoury MapArmoury MapMap Level: 76
Map Tier: 9
Guild Character: r
There is no war. There is no army.
Only fear lingers.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976Archnemesis
Armoury MapArmoury MapMap Level: 72
Map Tier: 5
Guild Character: r
There is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572Ritual
Armoury MapArmoury MapMap Level: 78
Map Tier: 11
Guild Character: r
There is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1178Heist
Armoury MapArmoury MapMap Level: 79
Map Tier: 12
Guild Character: r
There is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1279Harvest
Armoury MapArmoury MapMap Level: 69
Map Tier: 2
Guild Character: r
There is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Delirium
Armoury MapArmoury MapMap Level: 69
Map Tier: 2
Guild Character: r
There is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Metamorph
Armoury MapArmoury MapMap Level: 69
Map Tier: 2
Guild Character: r
There is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Blight
Armoury MapArmoury MapMap Level: 69
Map Tier: 2
Guild Character: r
There is no war. There is no army. Only fear lingers.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
269Legion
Armoury MapArmoury MapMap Level: 71
Map Tier: 4
Guild Character: r
There is no war. There is no army. Only fear lingers.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
471Synthesis
Armoury MapArmoury MapMap Level: 69
Map Tier: 2
Guild Character: r
There is no war. There is no army. Only fear lingers.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
269Betrayal
Armoury MapArmoury MapMap Level: 75
Map Tier: 8
Guild Character: r
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
875War for the Atlas
Armoury MapArmoury MapMap Level: 74
Map Tier: 7
Guild Character: o
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
774Atlas of Worlds


Version history

Version Changes
3.22.0
  • The following Maps have been removed from the Atlas: Arid Lake, Armoury, Arsenal, Belfry, Canyon, Conservatory, Coral Ruins, Core, Crater, Crimson Township, Crystal Ore, Defiled Cathedral, Desert Spring, Dig, Dry Sea, Fields, Forbidden Woods, Foundry, Grotto, Jungle Valley, Laboratory, Lair, Lighthouse, Marshes, Overgrown Ruin, Plaza, Ramparts, Relic Chambers, Scriptorium, Shipyard, Shrine, Toxic Sewer, and Waste Pool.
3.21.0
  • The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
3.20.0
  • The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.2.0
  • Now more linear, and should contain fewer dead ends as well.
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.