Map:Mineral Pools Map (Atlas of Worlds)

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Mineral Pools MapMap Level: 81
Map Tier: 14
Guild Character: ®
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 81
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasMineralPools
Mineral Pools
Map area
No Waypoint
IdMapAtlasMineralPools
Act11
Area level81
BossesShock and Horror
Area type tagsswamp
Tagsmap, area_with_water, einharmaps, flooded_area, gold_pile_area, sea_witch_boss_area, crystalline_area, bridge_area
The Shaper: God's jar of raw materials. Life lying dormant, waiting to sprout.

Mineral Pools Map (Atlas of Worlds) is a map base item. Since version 3.1.0 (War for the Atlas), the item became a legacy variant of Module Error: No results found for item using search term "page = Mineral Pools Map (War for the Atlas)".

The map area is an outdoor version of The Submerged Passage.

Map Type: Outdoors

Map Boss

Boss is located in a separate room at the end of the map.

Name Based On Skills
Merveil, the Reflection Merveil Merveil's skills

Items found in this area

The following drop-restricted items can drop in this area.

No items include this area in their drop restrictions.

Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Unique versions

There are currently no unique items for this base item type.


Version history

Version Changes
3.20.0
  • The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
3.19.0
  • The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • The map boss Merveil, the Reflection was replaced by Shock and Horror; mini-bosses Heir of Storm and Heir of Flame are removed from the map. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • We've added thirty new maps and dozens of new map bosses.