Skills which Throw Traps have +1 Cooldown Use [1]
Overprepared is a notable passive skill that grants an additional cooldown use for skill which throw traps.
Anointment
Blight anointment to unlock the passive:
Version history
Version
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Changes
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3.19.0 |
- The Hasty Reconstruction Notable Passive Skill has been renamed to Overprepared and no longer grants 30% increased Cooldown Recovery Rate for throwing Traps.
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3.16.0 |
- Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.
- [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
- Now grants 30% increased Cooldown Recovery Rate for throwing Traps (up from 10%).
- No longer grants 20% increased Trap Damage.
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3.11.0 |
- Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.
- [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][1]
- Now grants Skills which Throw Traps have +1 Cooldown Use.
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3.3.0 |
- There were two primary goals with the passive tree adjustments: Provide more power to ignite builds without providing more power to other burning damage builds, and rebalance trap and mine passives.
- Now grants 10% increased Cooldown Recovery Rate for throwing Traps (down from 20%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
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2.1.0 |
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References