Map:The Vinktar Square (Atlas of Worlds): Difference between revisions

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Revision as of 21:50, 3 January 2018

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. Since version 3.1.0, the map is a legacy variant of The Vinktar SquareThe Vinktar Square
Courtyard Map
Map Level: 72
Map Tier: 5
Guild Character: ²
Item Quantity: +(100-150)%
Item Rarity: +(100-150)%
Monster Pack Size: +(30-50)%
20% more Monster Life
(30-50)% increased Pack size
Monsters are Unaffected by Shock
20% increased Monster Damage
+35% Monster Lightning Resistance
Monsters deal 35% extra Physical Damage as Lightning
To the east,
it cannot be seen.
To the west,
it cannot be touched.
To the south,
it cannot be remembered.
And to the north,
it cannot be contained.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.

The map itself is a unique Courtyard MapCourtyard MapMap Level: 77
Map Tier: 10
Guild Character: ~
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.