Taunt: Difference between revisions

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Revision as of 02:30, 29 February 2016

Taunts are actions aimed to focus enemy aggro - spells, attacks and movement - on the caster (the player or an ally).

Skills that taunt enemies are:

  • Strength: Module Error: Too many skills found with q_where = skill.active_skill_name="Abyssal Cry". Please choose only one of the following ids:
    EssenceAbyssalCry - (50-100)% increased Taunt Duration, Base duration is 4.00 seconds, (12-28)% reduced Movement Speed, Damage cannot be Reflected, (0.6-0.94)% reduced Movement Speed per Nearby Enemy, Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life (page)
    WbAbyssalCry - Base duration is 4.00 seconds, (12-28)% reduced Movement Speed, (0.6-0.94)% reduced Movement Speed per Nearby Enemy, Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life (page)
    Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
    MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
    ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
    Rallying Cry

A special case are the skills of summoned allies that provoke opponents to make them focus their actions on themselves, instead of the player.

The Duelist's Champion Ascendancy class has the node Conqueror which grants a 25% chance to Taunt enemies on hit, as well as 6% reduced damage taken if you have killed a taunted enemy recently.