Soul Taker: Difference between revisions
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Revision as of 23:36, 3 May 2015
Soul Taker
Siege AxeOne Handed Axe
Physical Damage: (84–158 to 101–190)
Critical Strike Chance: 5%
Attacks per Second: (1.80 to 1.88)Requires Level 59, 119 Str, 82 Dex
(100 to 140)% increased Physical Damage
Adds 10–20 Physical Damage
(20 to 25)% increased Attack Speed
+(20 to 25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can ChillIt is too easy for the soul to escape from an open heart.
Siege AxeOne Handed Axe
Physical Damage: (84–158 to 101–190)
Critical Strike Chance: 5%
Attacks per Second: (1.80 to 1.88)Requires Level 59, 119 Str, 82 Dex
(100 to 140)% increased Physical Damage
Adds 10–20 Physical Damage
(20 to 25)% increased Attack Speed
+(20 to 25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can ChillIt is too easy for the soul to escape from an open heart.
Soul Taker is a unique Siege AxeSiege AxeOne Handed Axe
Physical Damage: 38-70
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metresRequires Level 59, 119 Str, 82 Dex.
Soul Taker has an exclusive property that allows melee attacks to be used even if the character would have insufficient mana to use the skill normally.
Supporter attribution
Soul Taker was created by supporter duolc.
Legacy variants
Soul Taker has a legacy version.
Version Discontinued | Modifiers |
---|---|
1.0.0 | (160 to 200)% increased Physical Damage Adds 10–20 Physical Damage (20 to 25)% increased Attack Speed +(20 to 25)% to Cold Resistance Insufficient Mana doesn't prevent your Melee Attacks Your Physical Damage can Chill |
Version history
Version | Changes |
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1.0.0 |
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0.11.4 |
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0.11.1e |
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