Dodge: Difference between revisions
>Illviljan m (→Skills: smw query) |
>Illviljan m (→Skills: smw query) |
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Revision as of 18:02, 10 May 2016
Dodge is a chance to avoid a damaging hit. The Chance to Dodge is a pseudo-random roll made per attack/cast, it is not entropy-based like evasion nor is it affected by accuracy. Dodge is capped at Template:SMW character query% and is rolled before Block.
Mechanics
There are two types of dodge:
- Dodge Attacks applies to attacks. It is rolled after Evasion, it is not connected to the attacker's accuracy and so chance to dodge is unaffected by evasion-related mechanics such as Blind, Resolute Technique or Unwavering Stance.
- Dodge Spell Damage applies to spells. It is rolled before damage mitigation.
Dodge Attacks and Dodge Spell Damage are both capped at Template:SMW character query%.
Items
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Unique Items
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Jewels
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Skills
{{#ask:
Concept:Skill gems Has subobject.Has stat id::~*dodge* OR Concept:Skill gems Has stat id::~*dodge* |?Has name |?Has infobox HTML |?Has support gem letter HTML |?Has level requirement |?Has strength percentage |?Has intelligence percentage |?Has dexterity percentage |intro=A list of skill gems that affects dodge. |limit=1000 |link=none |format=template |introtemplate=SMW item table/skill gem/intro |template=SMW item table/skill gem |named args=yes |userparam=level=yes, int=yes, dex=yes, str=yes |sort=Has primary attribute, Has name
}}
Passives
There are passive skill nodes that grant additional chance to dodge either attacks or spells.