Burning: Difference between revisions

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Revision as of 14:35, 4 July 2013

For the basic passive, see Burning Damage (passive skill).

Burning is a fire damage over time effect caused by a number of sources:

  • Ignite
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
    MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
    WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
    BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
    MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Searing Bond". Please choose only one of the following ids:
    SearingBondRoyale - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (21.4-399.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
    SearingBond - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (32.1-3899.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)

Different sources of burning damage stack cumulatively, but multiple applications from the same source do not. All burning effects will remain present on the target until they have run their course, but for each source, only the one with the highest damage per second will cause damage at any given moment. The exception to this rule is Searing Bond, which allows any number of beams to cause damage to a target simultaneously.[1]

As a degeneration effect, Burning does not benefit from any support skill which requires a hit. This includes Module Error: No skills found with q_where = skill.active_skill_name="Item Rarity", Module Error: No skills found with q_where = skill.active_skill_name="Item Quantity", Module Error: No skills found with q_where = skill.active_skill_name="Fire Penetration", Added X damage, Module Error: No skills found with q_where = skill.active_skill_name="Life Leech", Module Error: No skills found with q_where = skill.active_skill_name="Mana Leech" and others.

Burning damage can be increased by the Module Error: No skills found with q_where = skill.active_skill_name="Increased Burning Damage" support gem, the Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page)
curse and a number of passive nodes.

Passives

Template:Passive table header Burning Damage (passive skill)

Pyromaniac
Ascendancy Notable Passive Skill
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Immune to Ignite and Shock [1]

Pyromaniac is a notable Ascendancy passive skill for the Saboteur. It grants ignite and shock immunity, and grants stacking life regeneration for each mine or trap that has been activated in the past 4 seconds.

Ruthless mode

Pyromaniac (Ruthless)
Ascendancy Notable Passive Skill
Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second
Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second

Pyromaniac in Ruthless mode does not grant immunity to ignite and shock, and provides a smaller amount of regeneration per detonated mine.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "Immune to Ignite and Shock" in Ruthless. It now provides "Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second" and "Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second" in Ruthless (both Regenerate 2% in non-Ruthless).
3.21.0
  • Pyromaniac now requires Demolitions Specialist or Chain Reaction.
  • The small passive after Demolitions Specialist provides 8% increased Area of Effect and 5% increased Mine Throwing Speed.
  • The small passive after Chain Reaction provides 8% increased Area of Effect and 5% increased Trap Throwing Speed.
3.13.0
  • No longer grants 20% reduced Mana Cost of Skills that throw Traps and 20% reduced Mana Reservation of Skills that throw Mines.
  • Now causes you to Regenerate 2% of Life per Second for each Trap Triggered Recently (from 1%) , up to 10% per second, and Regenerate 2% of Life per second for each Mine Detonated Recently (from 1%), up to 10% per second.
3.8.0
  • Now causes you to regenerate 1% of Life per second for each Mine Detonated or Trap Triggered recently, up to 10% per second (from a maximum of 20%). Now grants 20% reduced mana cost of skills that throw traps (From 25%) and 20% reduced mana reservation of skills that throw mines.
3.2.0
  • Added to the game.

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For a total of 80% increased Burn Damage. There is currently a bug with tooltips which prevents them from showing burn damage modified by these passives.

Burning still checks against an enemy's fire resistance in spite of not benefiting from Module Error: No skills found with q_where = skill.active_skill_name="Fire Penetration".

References

  1. Mark_GGG (April 11, 2013). "Searing Bond". Official Path of Exile Forums. Retrieved July 4, 2013.