Armour: Difference between revisions
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Revision as of 07:04, 13 January 2013
Armour is a rating that measures a character's physical damage mitigation.
Armour rating can be increased by wearing equipment, taking certain passive skills, using spells such as Molten Shell, and drinking Granite Flasks.
Mechanics
Damage reduction from armour only reduces physical damage taken. Elemental damage and damage-over-time are not affected.
The amount of damage reduction is a function of armour rating and the damage taken. Damage reduction is capped at 95%.
Damage Reduction = Armour / ( Armour + (12 * Damage) )
The fact that damage reduction diminishes against more damaging hits means it is difficult to know exactly how much damage is reduced. As a rule of thumb, to achieve 50% damage reduction you will need an armour rating equal to twelve times that of the damage taken in a single hit. For example, 50% damage reduction against a 100 damage hit requires 1200 armour rating.
Passives
There are passive skill nodes that grant additional evasion or a combination of bonuses including evasion.
Armour
These passives increase armour rating by a percentage.
In the case of Iron Reflexes, armour is increased by an amount equal to total evasion. In exchange, evasion is reduced to 0.
Icon | Name | Bonuses |
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File:Passive-armour.png | Armour |
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File:Passive-steelskin.png | Steel Skin |
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File:Passive-armourmastery.png | Armour Mastery |
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File:Passive-armourandevasion.png | Armour and Evasion |
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File:Passive-leatherandsteel.png | Leather and Steel |
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File:Passive-armourandenergyshield.png | Armour and Energy Shield |
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File:Passive-bodyandsoul.png | Body and Soul |
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File:Passive-keystone-ironreflexes.png | Iron Reflexes |
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Miscellany
These passives are related to armour, but don't fit into any other category.
Icon | Name | Bonuses |
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File:Passive-armourmaster.png | Armour Master |
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File:Passive-keystone-acrobatics.png | Acrobatics |
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