Chill: Difference between revisions

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If the duration would be less than 300 milliseconds, the Chill effect is not applied. The maximum, unmodified chill duration from cold damage is 4.6 seconds.
If the duration would be less than 300 milliseconds, the Chill effect is not applied. The maximum, unmodified chill duration from cold damage is 4.6 seconds.
When playing in a party, a monster's max life is treated as being the same as it would be in a single player game for the purposes of calculating these durations.


[[Category:Status ailments]]
[[Category:Status ailments]]

Revision as of 04:26, 18 June 2013

A Chilled Dune Hellion
File:Chilled.png

Chill is an elemental Status Ailment inherent to Cold that slows the movement, attack, and cast speeds of the affected target by 30%.

Any hit of Cold Damage has the potential to Chill the target. Chill can also be inflicted by skills including Ice Shot, Arctic Armour, and Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath", which leave patches of ice on the ground.

When a target is hit with Cold Damage, it is Chilled for a duration proportional to the damage.

Let N be the cold damage dealt and L be the target's maximum life. The base chill duration D in milliseconds is then given by:

If N > L ÷ 3, then N = L ÷ 3
D = N ÷ ( L ÷ 100 ) × 138ms

If the duration would be less than 300 milliseconds, the Chill effect is not applied. The maximum, unmodified chill duration from cold damage is 4.6 seconds.

When playing in a party, a monster's max life is treated as being the same as it would be in a single player game for the purposes of calculating these durations.