Chill: Difference between revisions

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[[File:Status ailment chill.png|left]]
[[File:Chilled.png|left]]
'''Chill''' is an elemental [[Status Ailment]] that slows the movement, attack, and cast speed of the affected target by 30%.
'''Chill''' is an elemental [[Status Ailment]] inherent to [[Cold]] that slows the movement, attack, and cast speeds of the affected target by 30%.


When a target is hit with [[Cold Damage]], it is Chilled for a duration proportional to the damage.
Any hit of Cold Damage has the potential to Chill the target. Chill can also be inflicted by [[skill]]s including {{sl|Ice Shot}}, {{sl|Arctic Armour}}, and {{sl|Arctic Breath}}, which leave patches of ice on the ground.


Let ''C'' be the cold damage dealt and ''L'' be the target's maximum life. The chill duration ''D'' in milliseconds is then given by:
When a target is hit with Cold Damage, it is Chilled for a duration proportional to the damage.
If C > L ÷ 3, then C = L ÷ 3
D = C ÷ ( L ÷ 100 ) × 138ms


If the duration would be less than 300 milliseconds, the Chill effect is not applied. The maximum, unmodified chill duration from cold damage is 4.6 seconds.  
Let ''N'' be the cold damage dealt and ''L'' be the target's maximum life. The base chill duration ''D'' in milliseconds is then given by:
If N > L ÷ 3, then N = L ÷ 3
D = N ÷ ( L ÷ 100 ) × 138ms
 
If the duration would be less than 300 milliseconds, the Chill effect is not applied. The maximum, unmodified chill duration from cold damage is 4.6 seconds.


[[Category:Status ailments]]
[[Category:Status ailments]]

Revision as of 10:15, 28 April 2013

File:Chilled.png

Chill is an elemental Status Ailment inherent to Cold that slows the movement, attack, and cast speeds of the affected target by 30%.

Any hit of Cold Damage has the potential to Chill the target. Chill can also be inflicted by skills including Ice Shot, Arctic Armour, and Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath", which leave patches of ice on the ground.

When a target is hit with Cold Damage, it is Chilled for a duration proportional to the damage.

Let N be the cold damage dealt and L be the target's maximum life. The base chill duration D in milliseconds is then given by:

If N > L ÷ 3, then N = L ÷ 3
D = N ÷ ( L ÷ 100 ) × 138ms

If the duration would be less than 300 milliseconds, the Chill effect is not applied. The maximum, unmodified chill duration from cold damage is 4.6 seconds.