Chain Reaction: Difference between revisions

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{{Passive skill box|Chain Reaction}}
{{Passive skill box|Chain Reaction}}


'''Chain Reaction''' is a notable [[Ascendancy passive skill]] for the [[Saboteur]]. It causes [[trap]]s to trigger other nearby traps. It also increases the damage, cooldown recovery speed and area of effect for traps.
'''Chain Reaction''' is a notable [[Ascendancy passive skill]] for the [[Saboteur]]. It causes [[trap]]s to trigger other nearby traps. It also increases [[cooldown]] recovery speed and [[area of effect]] for traps.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.13.0}}
* No longer grants 30% increased Trap Damage.
* Now grants 50% increased Cooldown Recovery Rate for throwing Traps (from 15%) and causes Skills used by Traps to have 50% increased Area of Effect (from 20%).
{{Version history table row|3.2.0}}
{{Version history table row|3.2.0}}
* Bonus trap damage increased from 20% to 30%.
* Bonus trap damage increased from 20% to 30%.

Revision as of 12:40, 8 April 2021

Chain Reaction
Ascendancy Notable Passive Skill
When your Traps Trigger, your nearby Traps also Trigger
Skills used by Traps have 50% increased Area of Effect [1]

Chain Reaction is a notable Ascendancy passive skill for the Saboteur. It causes traps to trigger other nearby traps. It also increases cooldown recovery speed and area of effect for traps.

Version history

Version Changes
3.13.0
  • No longer grants 30% increased Trap Damage.
  • Now grants 50% increased Cooldown Recovery Rate for throwing Traps (from 15%) and causes Skills used by Traps to have 50% increased Area of Effect (from 20%).
3.2.0
  • Bonus trap damage increased from 20% to 30%.
  • Trap cooldown recovery speed decreased from 40% to 30%.
2.6.0
  • Chain Reaction (Saboteur) now grants 20% increased area of effect for Traps.
2.2.0
  • Added to the game.