Chain Reaction: Difference between revisions
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{{Passive skill box|Chain Reaction}} | {{Passive skill box|Chain Reaction}} | ||
'''Chain Reaction''' is a notable [[Ascendancy passive skill]] for the [[Saboteur]]. It causes [[trap]]s to trigger other nearby traps. It also increases | '''Chain Reaction''' is a notable [[Ascendancy passive skill]] for the [[Saboteur]]. It causes [[trap]]s to trigger other nearby traps. It also increases [[cooldown]] recovery speed and [[area of effect]] for traps. | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.13.0}} | |||
* No longer grants 30% increased Trap Damage. | |||
* Now grants 50% increased Cooldown Recovery Rate for throwing Traps (from 15%) and causes Skills used by Traps to have 50% increased Area of Effect (from 20%). | |||
{{Version history table row|3.2.0}} | {{Version history table row|3.2.0}} | ||
* Bonus trap damage increased from 20% to 30%. | * Bonus trap damage increased from 20% to 30%. |
Revision as of 12:40, 8 April 2021
Chain Reaction
Ascendancy Notable Passive Skill
When your Traps Trigger, your nearby Traps also Trigger
Skills used by Traps have 50% increased Area of Effect [1]
Skills used by Traps have 50% increased Area of Effect [1]
Chain Reaction is a notable Ascendancy passive skill for the Saboteur. It causes traps to trigger other nearby traps. It also increases cooldown recovery speed and area of effect for traps.
Version history
Version | Changes |
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3.13.0 |
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3.2.0 |
|
2.6.0 |
|
2.2.0 |
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