Map:Acton's Nightmare (War for the Atlas): Difference between revisions

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'''Acton's Nightmare''' is a [[unique]] {{il|page=Overgrown Shrine Map (War for the Atlas)}}. It is the legacy variant of {{il|Acton's Nightmare}}.


{{#ev:youtube|-cyiQV21Sjw|300|right|Acton's Nightmare playthrough|frame}}
{{#lst:Acton's Nightmare|version history}}
'''Acton's Nightmare''' is a [[unique]] {{il|page=Overgrown Shrine Map (War for the Atlas)}}.


==Modifiers==
{{Navbox Unique Items}}
This map has its own unique mod, Restless Dead. Monsters will come back to life 10 seconds after being killed, unless the corpse is removed by the time it would resurrect, for example by being shattered from cold damage, or by removal from using detonate dead/devouring totem/raise zombie/Inpulsa explosions etc. Killing the bosses also stops them from resurrecting.
 
 
 
==Bosses==
* '''Thorn''' and '''Rose''', two unique [[necromancer]]s who can resurrect any monster to life, including each other.
 
As of [[version 3.2.1b]] there is a ongoing bug that may require {{il|page=Detonate Dead}} or a similar effect to be used on the bosses once they are dead, in order to complete the map as an objective on the atlas.
 
{{Area item drops|area_id=MapAtlasOvergrownShrineUnique}}
 
==Trivia==
This map has its own unique soundtrack.
 
==Supporter attribution==
Acton's Nightmare was created by supporter [[poeprofile:IronCageSkirt|IronCageSkirt]].
 
==Legacy variants==
Acton's Nightmare has [[legacy variant]]s.
 
{{legacy variant table header|base=yes}}
{{legacy variant table row|2.4.0|base=[[Overgrown Shrine Map (Atlas of Worlds)|Overgrown Shrine Map]]<br/>Map Level: 71|Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>(220 to 250)% increased Rarity of Items found in this Area<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
{{legacy variant table row|2.0.0|base=[[Overgrown Shrine Map (The Awakening)|Overgrown Shrine Map]]<br/>Map Level: 69|Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>(220 to 250)% increased Rarity of Items found in this Area<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
{{legacy variant table row|1.1.4|base=[[Overgrown Shrine Map (Original)|Overgrown Shrine Map]]<br/>Map Level: 69|Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>{{c|mod|(120 to 150)% increased Rarity of Items found in this Area}}<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
|}


==Version history==
{{VersionHistoryTable}}
{{VersionHistoryRow|3.1.0}}
* Added 32 new maps including two new Unique maps.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
{{VersionHistoryRow|1.1.4}}
* Increased the rewards from Olmec's Sanctum and Acton's Nightmare, to help bring them in line with the rewards gained from other unique maps.
{{VersionHistoryRow|0.11.0d}}
* Fixed an issue where Restless Dead and the music would continue after the deaths of the bosses of Acton's Nightmare.
{{VersionHistoryRow|0.10.7}}
* Introduced to the game.
|}
{{Navbox Unique Items}}
[[Category:Unique items created by supporters]]
[[ru:Кошмар Актоны (Война за Атлас)]]
[[ru:Кошмар Актоны (Война за Атлас)]]

Revision as of 23:19, 3 September 2020

Acton's Nightmare
Overgrown Shrine Map
Map Level: 79
Map Tier: 12
Guild Character: Ô
Item Quantity: +(80-100)%
Item Rarity: +(220-250)%
Area has patches of Burning Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Area is inhabited by Skeletons
Restless Dead
Undead Monsters resurrect after 10 seconds (Hidden)
Area is a large Maze
Area contains a Large Chest
Curious, she shook it then,
And tiny screams emerged.
Curiouser, she shook again,
And an eerie silence purred.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Vendor Offer
12x Alchemy Shard
Metadata
Item class: Map
Acton's Nightmare
Map area, Unique Map area
No Waypoint
IdMapWorldsOvergrownShrineUnique
Act11
Area level79
BossesRose
Thorn
Area type tagstemple
Tagsindoors_area, unique_map, map, limited_tempests, area_with_water, necromancer_area, map_drops_can_upgrade_to_abomination
Curious, she shook it then,

And tiny screams emerged. Curiouser, she shook again,

And an eerie silence purred.

Acton's Nightmare is a unique Overgrown Shrine MapOvergrown Shrine MapMap Level: 79
Map Tier: 12
Guild Character: ¾
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
. It is the legacy variant of Acton's NightmareActon's Nightmare
Overgrown Shrine Map
Map Level: 70
Map Tier: 3
Guild Character: Ô
Item Quantity: +(80-100)%
Item Rarity: +(220-250)%
Area has patches of Burning Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Area is inhabited by Skeletons
Restless Dead
Undead Monsters resurrect after 10 seconds (Hidden)
Area is a large Maze
Area contains a Large Chest
Curious, she shook it then,
And tiny screams emerged.
Curiouser, she shook again,
And an eerie silence purred.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.


Version history

Version Changes
3.15.0
  • Map tiers and locations have been shuffled (though the "pin" locations for maps have not changed). Most maps are now initially found at a different tier.
3.14.0
  • (In item filter announcement) There has not been a shuffle of the Atlas for Ultimatum. Map tiers are unchanged from Ritual.
3.13.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
3.12.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
3.11.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
3.9.0
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
  • Unique maps can now drop with varied tiers based on the state of your Atlas. Maps that previously had monster level overrides (such as Hallowed GroundHallowed Ground
    Cemetery Map
    Map Level: 71
    Map Tier: 4
    Guild Character: Ð
    Item Quantity: +100%
    Item Rarity: +100%
    Unique Boss drops 3 additional Maps
    Unique Boss gives 2000% increased Experience
    0.5 Flask Charges recovered every 3 seconds
    +(-2-2) to Monster Level of Area
    Some dead have long envied the living.
    When given the chance, they take from us what they can.
    So we offer our suffrage.
    In return, they give only suffering.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    ) now instead rely on the variable tier.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • The Atlas will now be shuffled every league, unless otherwise stated. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.3.0c
  • Fixed a bug where Acton's Nightmare unique map completion was not granted if a boss was revived, unless a boss corpse was detonated.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
1.1.4
  • Increased the rewards from Olmec's Sanctum and Acton's Nightmare, to help bring them in line with the rewards gained from other unique maps.
0.11.0d
  • Fixed an issue where Restless Dead and the music would continue after the deaths of the bosses of Acton's Nightmare.
0.10.7
  • Introduced to the game.


ru:Кошмар Актоны (Война за Атлас)