Wind Ward: Difference between revisions

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{{Passive skill box|Wind Ward}}
{{Passive skill box|Wind Ward}}


'''Wind Ward''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that grants less damage taken per [[Gale Force]], but all Gale Force is lost when [[hit]]. Since [[damage over time]] does not hit, player may be to retain the stack when encountering enemies with DOT skills such as [[Unrighteous Fire]].
'''Wind Ward''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that grants less damage taken per [[Gale Force]], but all Gale Force is lost when [[hit]]. Since [[damage over time]] does not hit, player may able to retain the stack when encountering enemies with DOT skills such as [[Unrighteous Fire]].


Since the maximum stack size of {{stl|Gale Force}} is 10, the passive grants at most 30% less damage taken.
Since the maximum stack size of {{stl|Gale Force}} is 10, the passive grants at most 30% less damage taken.

Revision as of 11:52, 26 May 2021

Wind Ward
Ascendancy Notable Passive Skill
3% less Damage taken per Gale Force
Lose all Gale Force when Hit [1]

Wind Ward is a notable Ascendancy passive skill for the Deadeye that grants less damage taken per Gale Force, but all Gale Force is lost when hit. Since damage over time does not hit, player may able to retain the stack when encountering enemies with DOT skills such as Unrighteous Fire.

Since the maximum stack size of Gale Force is 10, the passive grants at most 30% less damage taken.

Version history

Version Changes
3.13.0
  • Added to the game.