Wicked Ward: Difference between revisions
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>ThemJohns No edit summary |
>ThemJohns No edit summary |
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{{VersionHistoryRow|3.7.0}} | {{VersionHistoryRow|3.7.0}} | ||
* No longer part of the [[Occultist]] ascendancy. Is now a keystone passive. | * No longer part of the [[Occultist]] ascendancy. Is now a keystone passive. | ||
* No longer grants +100 to Maximum Energy | * No longer grants +100 to Maximum Energy Shield. | ||
* Now grants less energy shield regeneration and energy shield leech leech. | * Now grants 50% less energy shield regeneration and energy shield leech leech. | ||
{{VersionHistoryRow|2.2.0}} | {{VersionHistoryRow|2.2.0}} | ||
* Added to the game. | * Added to the game. | ||
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Revision as of 21:16, 6 June 2019
Wicked Ward
Keystone
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
40% less Energy Shield Recharge Rate [1]
40% less Energy Shield Recharge Rate [1]
Embrace the forbidden. Let dark energies envelop you.
Wicked Ward is a keystone passive skill that prevents energy shield recharge from being interrupted by damage if energy shield recharge began recently, but halves your energy shield regeneration and leech.
Location
Class | Distance from start |
---|---|
Marauder | |
Duelist | |
Templar | |
Scion | |
Ranger | |
Witch | |
Shadow |
Version history
Version | Changes |
---|---|
3.7.0 |
|
2.2.0 |
|