Wicked Ward: Difference between revisions

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{{VersionHistoryRow|3.7.0}}
{{VersionHistoryRow|3.7.0}}
* No longer part of the [[Occultist]] ascendancy. Is now a keystone passive.
* No longer part of the [[Occultist]] ascendancy. Is now a keystone passive.
* No longer grants +100 to Maximum Energy Shields.
* No longer grants +100 to Maximum Energy Shield.
* Now grants less energy shield regeneration and energy shield leech leech.
* Now grants 50% less energy shield regeneration and energy shield leech leech.
{{VersionHistoryRow|2.2.0}}
{{VersionHistoryRow|2.2.0}}
* Added to the game.
* Added to the game.
|}
|}

Revision as of 21:16, 6 June 2019

Wicked Ward
Keystone
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
40% less Energy Shield Recharge Rate [1]
Embrace the forbidden. Let dark energies envelop you.

Wicked Ward is a keystone passive skill that prevents energy shield recharge from being interrupted by damage if energy shield recharge began recently, but halves your energy shield regeneration and leech.

Location

Class Distance from start
Marauder
Duelist
Templar
Scion
Ranger
Witch
Shadow

Version history

Version Changes
3.7.0
  • No longer part of the Occultist ascendancy. Is now a keystone passive.
  • No longer grants +100 to Maximum Energy Shield.
  • Now grants 50% less energy shield regeneration and energy shield leech leech.
2.2.0
  • Added to the game.