Map:Villa Map (Atlas of Worlds): Difference between revisions

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[[File:Villa t4.png|thumb]]
[[File:Villa t4.png|thumb]]
This [[map]] is based on [[The Sceptre of God]] in [[Act 3]], also has small garden areas inside.
This [[map]] is based on [[The Sceptre of God]] in [[Act 3]], also has small garden areas inside. Since [[version 3.1.0]] ([[War for the Atlas]]), it is a [[legacy variant]] of {{il|page=Villa Map (War for the Atlas)}}.


'''Map Type''': Indoors
'''Map Type''': Indoors
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*throws multiple fire traps
*throws multiple fire traps
*throws multiple lightning traps
*throws multiple lightning traps
==Boss video==
{{#ev:youtube|fhewxBmQqTY|300}}
==Vendor (Atlas of Worlds)==
==Vendor (Atlas of Worlds)==
* Produced by three {{il|page=Grotto Map (Atlas of Worlds)|name=Grotto Maps}}
* Produced by three {{il|page=Grotto Map (Atlas of Worlds)|name=Grotto Maps}}

Revision as of 19:58, 7 January 2018

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This map is based on The Sceptre of God in Act 3, also has small garden areas inside. Since version 3.1.0 (War for the Atlas), it is a legacy variant of Villa MapVilla MapMap Level: 79
Map Tier: 12
Guild Character: ³
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.

Map Type: Indoors

Boss Arena

Large indoor garden, has an additional monster pack. Boss stands near the podium and seals the entrance when engaged. The arena is large enough to lose boss aggro but the entrance remains sealed until he's killed.

Boss

Excellis Aurafix, based on Caliga, Imperatrix from The Sceptre of God in Act 3.

  • throws bear traps
  • throws multiple fire traps
  • throws multiple lightning traps

Vendor (Atlas of Worlds)

  • Produced by three Grotto MapsGrotto MapMap Level: 70
    Map Tier: 3
    Guild Character: I
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
  • Three Villa MapsVilla MapMap Level: 71
    Map Tier: 4
    Guild Character: Ö
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    yield one Peninsula MapPeninsula MapMap Level: 72
    Map Tier: 5
    Guild Character: 8
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Divination cards

The following divination cards can drop in this area:

  • The Drunken AristocratThe Drunken Aristocrat8Divination DistillateThe finer the brew, the harder it is to remember drinking it.
  • The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."
  • Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
    lest your neck the great Queen slit.
  • The JesterThe Jester9Merciless One-Hand Weapon
    Item Level: 100
    Summoned for the King's desire,
    soon applause came from the court.
    However insanity was his only sire,
    so the King's reign was cut short.
  • Light and TruthLight and Truth2Crystal SceptreTime and change
    shall naught avail,
    To dim the Light
    of Truth's fair grail.
  • The OpulentThe Opulent5Ring
    Item Level: 100
    Wealth can, in fact, buy happiness.

Legacy variants

  • Villa MapVilla MapMap Level: 70
    Map Tier: 5
    Guild Character: Ä
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
  • Villa MapVilla MapMap Level: 72
    Map Tier: 5
    Guild Character: Ö
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , introduced in version 2.0.0 (The Awakening update)

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.