Trickster (Ascendant passive): Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Brave b0obs
>BotK2
(replacing passive template with cargo passive skill box)
Line 1: Line 1:
<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
<onlyinclude>{{fixme|Trickster}}</onlyinclude>{{Passive skill box|Trickster}}
| name                  = Trickster
| icon                  = Trickster Ascendant passive icon.png
| pagename              = Trickster (Ascendant passive)
| type                  = Ascendancy Basic
| ascendancyclass        = Ascendant
| bonuses                =
* 15% chance to gain a Frenzy Charge and a Power Charge on Kill
* 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
* Your Hits have 15% chance to gain 50% of Non-Chaos Damage as Extra Chaos Damage
* Cannot be Stunned if you haven't been Hit Recently
* 15 Mana Regenerated per second if you've used a Movement Skill Recently
}}</onlyinclude>


'''Trickster''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Trickster]] Ascendancy class.
'''Trickster''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Trickster]] Ascendancy class.

Revision as of 10:01, 29 July 2018

Template:Fixme

Trickster
Ascendancy Passive Skill
2% of Damage Leeched as Energy Shield
2% more Damage for each different type of Mastery you have Allocated
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
Nearby Enemy Monsters' Action Speed is at most 92% of base value [1]

Trickster is an Ascendancy passive skill for the Ascendant based on the Trickster Ascendancy class.

This skill grants a chance to generate both a power charge and a frenzy charge on kill, a chance to deal extra chaos damage based on non-chaos damage on hit, flat mana regeneration if you have used a movement skill in the past 4 seconds, and stun immunity if you were not hit in the past 4 seconds. Additionally, it grants increased recovery if you killed an enemy that was affected by your damage over time in the past 4 seconds.

Version history

Version Changes
3.2.0
  • Modifiers changed. Old mods listed below:
    • 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
    • 20% more chance to Evade while on full Energy Shield
    • 20% increased Damage while not on full Energy Shield
    • 15 Mana Regenerated per second if you've used a Movement Skill Recently
3.0.0
  • Now grants 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (up from 30%)
  • 15 Mana Regenerated per second if you've used a Movement Skill recently (rather than 100% increased Mana Regeneration if you've used a Movement Skill Recently).
2.2.0
  • Added to the game.