The Green Nightmare: Difference between revisions

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>Irfy
(→‎Passive Tree placement: improve confusing reference to "chance" without mention of frenzy, improve readability by reversing order of percentages (easier to immediately comprehend "dodge and frenzy gain chance", than "frenzy gain and dodge chance"))
>@DeletedUser40402366
(→‎Passive Tree placement: turned passive tree suggestions into a table for better readability)
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==Passive Tree placement==
==Passive Tree placement==
Areas on the passive skill tree beneficial for this jewel are:
Areas on the passive skill tree beneficial for this jewel are:
* Near [[Stamina]] at the Marauder: 11.55% dodge and 33% frenzy gain chance
 
* Near [[Sentinel]] at the Scion: 9.8% dodge and 28% frenzy gain chance
{| class="wikitable"
* Near [[Fatal Toxins]] between Shadow and Ranger: 7.7% dodge and 22% frenzy gain chance
|-
* Near [[Faith and Steel]] at the Templar: 7% dodge and 20% frenzy gain chance
! Nearby passive node !! x% chance to gain a Frenzy Charge on Kill !! x% chance to Dodge Attacks
* Near [[Instability]] at the Witch: 7% dodge and 20% frenzy gain chance
|-
* Near [[Golem's Blood]] at the Duelist: 6.3% dodge and 18% frenzy gain chance
| [[Stamina]] at the Marauder || 41% || 14.35%
* Near [[Mind Drinker]] at the Shadow: 5.6% dodge and 16% frenzy gain chance
|-
* Near [[Fervour]] at the Ranger: 4.9% dodge and 14% frenzy gain chance
| [[Sentinel]] at the Scion || 28% || 9.8%
|-
| [[Fatal Toxins]] between Shadow and Ranger || 22% || 7.7%
|-
| [[Faith and Steel]] at the Templar || 20% || 7%
|-
| [[Instability]] at the Witch || 20% || 7%
|-
| [[Golem's Blood]] at the Duelist || 18% || 6.3%
|-
| [[Mind Drinker]] at the Shadow || 16% || 5.6%
|-
| [[Fervour]] at the Ranger || 14% || 4.9%
|-
|}


Note that conditional elemental resistance passives, like while holding a shield, do not count.
Note that conditional elemental resistance passives, like while holding a shield, do not count.

Revision as of 21:31, 23 February 2017

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The Green Nightmare is a unique Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..

Drop restrictions

The Green Nightmare can only be obtained by using a Blessing of ChayulaBlessing of ChayulaStack Size: 10Upgrades a breach unique item or breachstone to a more powerful versionRight click this item then left click an applicable breach unique item to upgrade it. on The Green DreamThe Green Dream
Viridian Jewel
Limited to: 1
Radius: Large
Gain (6-10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
We climb like vines up Chayula's arms,
reaching into the world that should be ours.

This item can be transformed with a Blessing of Chayula
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
.

Passive Tree placement

Areas on the passive skill tree beneficial for this jewel are:

Nearby passive node x% chance to gain a Frenzy Charge on Kill x% chance to Dodge Attacks
Stamina at the Marauder 41% 14.35%
Sentinel at the Scion 28% 9.8%
Fatal Toxins between Shadow and Ranger 22% 7.7%
Faith and Steel at the Templar 20% 7%
Instability at the Witch 20% 7%
Golem's Blood at the Duelist 18% 6.3%
Mind Drinker at the Shadow 16% 5.6%
Fervour at the Ranger 14% 4.9%

Note that conditional elemental resistance passives, like while holding a shield, do not count.

Version history

Version Changes
2.5.0
  • Introduced to the game.