Bloodgrip: Difference between revisions
Jump to navigation
Jump to search
>KLIKS No edit summary |
>KLIKS m (2.0.3 change) |
||
Line 21: | Line 21: | ||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|2.0.3}} | |||
* The Bloodgrip unique has been enabled. | |||
{{VersionHistoryRow|2.0.2d}} | {{VersionHistoryRow|2.0.2d}} | ||
* Introduced to the game. | * Introduced to the game. |
Revision as of 19:55, 3 September 2015
Bloodgrip
Coral AmuletRequires Level 55
(2.0 to 4.0) Life Regenerated per second+(60 to 70) to maximum Life
Adds 10-20 Physical Damage to Attacks
(8 to 12) Life Regenerated per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra DamageCombat is simple.
Keep your blood in.
Take theirs out.
Coral AmuletRequires Level 55
(2.0 to 4.0) Life Regenerated per second+(60 to 70) to maximum Life
Adds 10-20 Physical Damage to Attacks
(8 to 12) Life Regenerated per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra DamageCombat is simple.
Keep your blood in.
Take theirs out.
This page is about the unique item. For the Race season, see Bloodgrip race season.
Bloodgrip is a unique Coral AmuletCoral AmuletRegenerate (2-4) Life per second.
Alternate artwork
Bloodgrip race season reward for reaching 1000 RP. |
Version history
Version | Changes |
---|---|
2.0.3 |
|
2.0.2d |
|