Sunblast: Difference between revisions

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(Featured in the latest Build of the Week)
>Vinibot
m (Automated cleanup for Template:Item.)
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<onlyinclude>{{Item | View={{{View|}}} | Format={{{Format|}}}
<onlyinclude>{{Item | View={{{View|}}} | Format={{{Format|}}}
| Name                   = Sunblast
| Name                 = Sunblast
| Size                   = 2x1
| Size                 = 2x1
| Rarity                 = Unique
| Rarity               = Unique
| Type                   = Accessory
| Type                 = Accessory
| Subtype               = Belt
| Subtype             = Belt
| BaseItem               = Cloth Belt
| BaseItem             = Cloth Belt
| RequiredLevel         = 37
| RequiredLevel       = 37
| ImplicitMods           = (15 to 25)% increased Block and Stun Recovery
| ImplicitMods         = (15 to 25)% increased Block and Stun Recovery
| RandomMods             = (30 to 40)% increased Trap Damage <br> 20% increased Mana Regeneration Rate <br> +(20 to 30)% to Fire Resistance <br> 80% reduced Trap Duration <br> 25% increased Light Radius <br> Traps trigger at the end of their Duration
| RandomMods           = (30 to 40)% increased Trap Damage <br> 20% increased Mana Regeneration Rate <br> +(20 to 30)% to Fire Resistance <br> 80% reduced Trap Duration <br> 25% increased Light Radius <br> Traps trigger at the end of their Duration
| FlavourText           = The sun's fury, trapped <br> in pillars of blazing light, <br> Explodes from its cage.
| FlavourText         = The sun's fury, trapped <br> in pillars of blazing light, <br> Explodes from its cage.
}}</onlyinclude>
}}</onlyinclude>



Revision as of 23:35, 8 July 2014

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Sunblast is a unique Cloth BeltCloth BeltRequires Level 16(15-25)% increased Stun and Block Recovery.

Sunblast was featured in Season 2 Episode 10 of the Build of the Week series released by Grinding Gear Games.

Modifiers

Sunblast affects how traps used by the character work, including skills supported by the Module Error: No skills found with q_where = skill.active_skill_name="Trap" support gem.

The duration of traps is reduced by 80%. If the trap expires, it triggers its effect as though it was triggered by an enemy. If the trap is destroyed by damage, it does not trigger.

Traps will still trigger normally if an enemy enters within the trigger radius.

Version history

Version Changes
0.11.6
  • Introduced to the game.