Storm Prison: Difference between revisions
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>Lord joshi m (vendor) |
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| CriticalStrikeChance = 8% | | CriticalStrikeChance = 8% | ||
| AttacksPerSecond = 1.50 | | AttacksPerSecond = 1.50 | ||
| ImplicitMods = ( | | ImplicitMods = (11 to 15)% increased Spell Damage | ||
| RandomMods = (40 to 60)% increased Physical Damage <br> Adds (1–35 to 1–45) Lightning Damage <br> (15 to 25)% increased Mana Regeneration Rate <br> +1 Maximum Power Charge <br> (25 to 35)% chance to gain a Power Charge on Kill | | RandomMods = (40 to 60)% increased Physical Damage <br> Adds (1–35 to 1–45) Lightning Damage <br> (15 to 25)% increased Mana Regeneration Rate <br> +1 Maximum Power Charge <br> (25 to 35)% chance to gain a Power Charge on Kill | ||
| FlavourText = You can never truly tame the tempest. <br>You can barely even leash it. | | FlavourText = You can never truly tame the tempest. <br>You can barely even leash it. | ||
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'''Vendor:''' 9{{il|Alteration Shard|Alteration Shards}} and 8{{il|Alchemy Shard|Alchemy Shards}} | '''Vendor:''' 9{{il|Alteration Shard|Alteration Shards}} and 8{{il|Alchemy Shard|Alchemy Shards}} | ||
==Legacy variants== | |||
Storm Prison has a [[legacy variant]]. | |||
{{legacy variant table header}} | |||
{{legacy variant table row|2.3.0|{{c|mod|(9 to 13)% increased Spell Damage}}|(40 to 60)% increased Physical Damage <br> Adds (1–35 to 1–45) Lightning Damage <br> (15 to 25)% increased Mana Regeneration Rate <br> +1 Maximum Power Charge <br> (25 to 35)% chance to gain a Power Charge on Kill}} | |||
|} | |||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|2.3.0}} | |||
*The implicits on [[Sceptre]]s and [[Wand]]s have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%. | |||
{{VersionHistoryRow|2.1.0}} | {{VersionHistoryRow|2.1.0}} | ||
* Introduced to the game. | * Introduced to the game. |
Revision as of 08:56, 20 June 2016
Storm Prison
Carved WandWand
Physical Damage: (8–15 to 10–18)
Elemental Damage: (1–35 to 1–45)
Critical Strike Chance: 8%
Attacks per Second: 1.50Requires Level 12, 47 Int
(11 to 15)% increased Spell Damage(40 to 60)% increased Physical Damage
Adds (1–35 to 1–45) Lightning Damage
(15 to 25)% increased Mana Regeneration Rate
+1 Maximum Power Charge
(25 to 35)% chance to gain a Power Charge on KillYou can never truly tame the tempest.
You can barely even leash it.
Carved WandWand
Physical Damage: (8–15 to 10–18)
Elemental Damage: (1–35 to 1–45)
Critical Strike Chance: 8%
Attacks per Second: 1.50Requires Level 12, 47 Int
(11 to 15)% increased Spell Damage(40 to 60)% increased Physical Damage
Adds (1–35 to 1–45) Lightning Damage
(15 to 25)% increased Mana Regeneration Rate
+1 Maximum Power Charge
(25 to 35)% chance to gain a Power Charge on KillYou can never truly tame the tempest.
You can barely even leash it.
Storm Prison is a unique Carved WandCarved WandWand
Physical Damage: 9-17
Critical Strike Chance: 7.00%
Attacks per Second: 1.50Requires Level 12, 47 Int(11-15)% increased Spell Damage.
Vendor: 9Alteration ShardsAlteration ShardStack Size: 20A stack of 20 shards becomes an Orb of Alteration.
and 8
Alchemy ShardsAlchemy ShardStack Size: 20A stack of 20 shards becomes an Orb of Alchemy.
Legacy variants
Storm Prison has a legacy variant.
Version discontinued | Stats ![]()
|
---|---|
2.3.0 | (9 to 13)% increased Spell Damage (40 to 60)% increased Physical Damage |
Version history
Version | Changes |
---|---|
2.3.0 | |
2.1.0 |
|