Slayer (Ascendant passive): Difference between revisions

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'''Slayer''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Slayer]] Ascendancy class.
'''Slayer''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Slayer]] Ascendancy class.


This skill grants increased damage against rare and unique enemies, damage reduction against [[reflect]]ed physical damage, the ability to always [[stun]] enemies that are on full life, and causes [[life leech]] effect to not get removes when reaching full life.
This skill grants increased damage against rare and unique enemies, damage reduction against [[reflect]]ed physical damage, the ability to always [[stun]] enemies that are on full life, and causes [[life leech]] effect to not be removed upon reaching full life (functioning identically to Slayer's [[Endless Hunger]] node).


==Version history==
==Version history==

Revision as of 23:31, 25 October 2017

Template:Passive

Slayer is an Ascendancy passive skill for the Ascendant based on the Slayer Ascendancy class.

This skill grants increased damage against rare and unique enemies, damage reduction against reflected physical damage, the ability to always stun enemies that are on full life, and causes life leech effect to not be removed upon reaching full life (functioning identically to Slayer's Endless Hunger node).

Version history

Version Changes
3.0.0
  • Now grants 40% increased Damage to Rare and Unique Enemies (up from 30%), 50% reduced reflected Physical Damage taken, and Life Leech does not stop at Full Life.
  • It no longer grants 10% of Overkill Damage is Leeched as Life and Culling Strike.
2.3.0
  • Removed 15% increased Attack and Cast Speed while Leeching.
  • Added Culling Strike.
2.2.0
  • Added to the game.