Slayer (Ascendant passive): Difference between revisions
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{{VersionHistoryRow|3.0.0}} | {{VersionHistoryRow|3.0.0}} | ||
* Now grants 40% increased Damage to Rare and Unique Enemies (up from 30%), 50% reduced reflected Physical Damage taken, and Life Leech does not stop at Full Life. | * Now grants 40% increased Damage to Rare and Unique Enemies (up from 30%), 50% reduced reflected Physical Damage taken, and Life Leech does not stop at Full Life. | ||
* It no longer grants 10% of Overkill Damage is Leeched as Life. | * It no longer grants 10% of Overkill Damage is Leeched as Life and Culling Strike. | ||
{{VersionHistoryRow|2.3.0}} | {{VersionHistoryRow|2.3.0}} | ||
*Removed {{c|mod|15% increased Attack and Cast Speed while Leeching}}. | *Removed {{c|mod|15% increased Attack and Cast Speed while Leeching}}. |
Revision as of 14:21, 8 August 2017
Slayer is an Ascendancy passive skill for the Ascendant based on the Slayer Ascendancy class.
This skill grants increased damage against rare and unique enemies, damage reduction against reflected physical damage, the ability to always stun enemies that are on full life, and causes life leech effect to not get removes when reaching full life.
Version history
Version | Changes |
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3.0.0 |
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2.3.0 |
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2.2.0 |
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