Shield: Difference between revisions

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(reworking inclusion method)
>Vinifera7
m (reworked templating; need to explicitly declare defensive value columns now)
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Bucklers require [[dexterity]] to equip and provide additional [[evasion]] rating.
Bucklers require [[dexterity]] to equip and provide additional [[evasion]] rating.


<onlyinclude>{{#ifeq:{{{section|dex}}}|dex|{{item table|format=level dex block armour
<onlyinclude>{{#ifeq:{{{section|dex}}}|dex|{{item table|format=level dex block evasion
|Goathide Buckler
|Goathide Buckler
|Pine Buckler
|Pine Buckler
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Spirit shields require [[intelligence]] to equip and provide additional [[energy shield]]. Most also have an implicit increased spell damage mod.
Spirit shields require [[intelligence]] to equip and provide additional [[energy shield]]. Most also have an implicit increased spell damage mod.


<onlyinclude>{{#ifeq:{{{section|int}}}|int|{{item table|format=level int block armour mods
<onlyinclude>{{#ifeq:{{{section|int}}}|int|{{item table|format=level int block energyshield mods
|Twig Spirit Shield
|Twig Spirit Shield
|Yew Spirit Shield
|Yew Spirit Shield
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Round shields require a combination of [[strength]] and [[dexterity]] to equip and provide additional [[armour]] and [[evasion]] rating. Most also have an implicit increased block recovery mod.
Round shields require a combination of [[strength]] and [[dexterity]] to equip and provide additional [[armour]] and [[evasion]] rating. Most also have an implicit increased block recovery mod.


<onlyinclude>{{#ifeq:{{{section|str-dex}}}|str-dex|{{item table|format=level str dex block armour mods
<onlyinclude>{{#ifeq:{{{section|str-dex}}}|str-dex|{{item table|format=level str dex block armour evasion mods
|Rotted Round Shield
|Rotted Round Shield
|Fir Round Shield
|Fir Round Shield
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Kite shields require a combination of [[strength]] and [[intelligence]] to equip and provide additional [[armour]] rating and [[energy shield]]. Most also have an implicit elemental resistance mod.
Kite shields require a combination of [[strength]] and [[intelligence]] to equip and provide additional [[armour]] rating and [[energy shield]]. Most also have an implicit elemental resistance mod.


<onlyinclude>{{#ifeq:{{{section|str-int}}}|str-int|{{item table|format=level str int block armour mods
<onlyinclude>{{#ifeq:{{{section|str-int}}}|str-int|{{item table|format=level str int block armour energyshield mods
|Plank Kite Shield
|Plank Kite Shield
|Linden Kite Shield
|Linden Kite Shield
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Spiked shields require a combination of [[dexterity]] and [[intelligence]] to equip and provide additional [[evasion]] rating and [[energy shield]]. They also have an implicit "damage reflect" mod.
Spiked shields require a combination of [[dexterity]] and [[intelligence]] to equip and provide additional [[evasion]] rating and [[energy shield]]. They also have an implicit "damage reflect" mod.


<onlyinclude>{{#ifeq:{{{section|dex-int}}}|dex-int|{{item table|format=level dex int block armour mods
<onlyinclude>{{#ifeq:{{{section|dex-int}}}|dex-int|{{item table|format=level dex int block evasion energyshield mods
|Spiked Bundle
|Spiked Bundle
|Driftwood Spiked Shield
|Driftwood Spiked Shield

Revision as of 14:49, 23 November 2013

Shields offer additional defenses and a chance to block. Only one shield may be equipped at a time, in the offhand slot.

Shields and Body Armours have inherent Movement Speed penalties. In general, all STR Shields come with an '6% reduced Movement Speed' penalty and all other Shields have a '3% reduced Movement Speed' penalty.

Tower shields

Tower shields require strength to equip and provide additional armour rating.

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Bucklers

Bucklers require dexterity to equip and provide additional evasion rating.

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Spirit shields

Spirit shields require intelligence to equip and provide additional energy shield. Most also have an implicit increased spell damage mod.

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Round shields

Round shields require a combination of strength and dexterity to equip and provide additional armour and evasion rating. Most also have an implicit increased block recovery mod.

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Kite shields

Kite shields require a combination of strength and intelligence to equip and provide additional armour rating and energy shield. Most also have an implicit elemental resistance mod.

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Spiked shields

Spiked shields require a combination of dexterity and intelligence to equip and provide additional evasion rating and energy shield. They also have an implicit "damage reflect" mod.

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Shield passives

Basics:

  • Block Recovery (40% increased Block Recovery)
  • Block Recovery (50% increased Block Recovery)
  • Elemental Resistance with Shields (+15% elemental resistances when holding a shield)
  • Energy Shield on Shield (+30% increased Energy Shield from equipped shield)
  • Shield Block (2% additional Shield Block chance)
  • Shield Block and Defenses (1% additional Shield Block chance, 15% increased shield defenses)
  • Shield Block and Block Recovery (1% additional Shield Block chance, 40% increased Block Recovery)
  • Shield Defenses (30% increased defenses from equipeed shield)

Notables: