Shield: Difference between revisions
(reworking inclusion method) |
>Vinifera7 m (reworked templating; need to explicitly declare defensive value columns now) |
||
Line 29: | Line 29: | ||
Bucklers require [[dexterity]] to equip and provide additional [[evasion]] rating. | Bucklers require [[dexterity]] to equip and provide additional [[evasion]] rating. | ||
<onlyinclude>{{#ifeq:{{{section|dex}}}|dex|{{item table|format=level dex block | <onlyinclude>{{#ifeq:{{{section|dex}}}|dex|{{item table|format=level dex block evasion | ||
|Goathide Buckler | |Goathide Buckler | ||
|Pine Buckler | |Pine Buckler | ||
Line 51: | Line 51: | ||
Spirit shields require [[intelligence]] to equip and provide additional [[energy shield]]. Most also have an implicit increased spell damage mod. | Spirit shields require [[intelligence]] to equip and provide additional [[energy shield]]. Most also have an implicit increased spell damage mod. | ||
<onlyinclude>{{#ifeq:{{{section|int}}}|int|{{item table|format=level int block | <onlyinclude>{{#ifeq:{{{section|int}}}|int|{{item table|format=level int block energyshield mods | ||
|Twig Spirit Shield | |Twig Spirit Shield | ||
|Yew Spirit Shield | |Yew Spirit Shield | ||
Line 73: | Line 73: | ||
Round shields require a combination of [[strength]] and [[dexterity]] to equip and provide additional [[armour]] and [[evasion]] rating. Most also have an implicit increased block recovery mod. | Round shields require a combination of [[strength]] and [[dexterity]] to equip and provide additional [[armour]] and [[evasion]] rating. Most also have an implicit increased block recovery mod. | ||
<onlyinclude>{{#ifeq:{{{section|str-dex}}}|str-dex|{{item table|format=level str dex block armour mods | <onlyinclude>{{#ifeq:{{{section|str-dex}}}|str-dex|{{item table|format=level str dex block armour evasion mods | ||
|Rotted Round Shield | |Rotted Round Shield | ||
|Fir Round Shield | |Fir Round Shield | ||
Line 92: | Line 92: | ||
Kite shields require a combination of [[strength]] and [[intelligence]] to equip and provide additional [[armour]] rating and [[energy shield]]. Most also have an implicit elemental resistance mod. | Kite shields require a combination of [[strength]] and [[intelligence]] to equip and provide additional [[armour]] rating and [[energy shield]]. Most also have an implicit elemental resistance mod. | ||
<onlyinclude>{{#ifeq:{{{section|str-int}}}|str-int|{{item table|format=level str int block armour mods | <onlyinclude>{{#ifeq:{{{section|str-int}}}|str-int|{{item table|format=level str int block armour energyshield mods | ||
|Plank Kite Shield | |Plank Kite Shield | ||
|Linden Kite Shield | |Linden Kite Shield | ||
Line 111: | Line 111: | ||
Spiked shields require a combination of [[dexterity]] and [[intelligence]] to equip and provide additional [[evasion]] rating and [[energy shield]]. They also have an implicit "damage reflect" mod. | Spiked shields require a combination of [[dexterity]] and [[intelligence]] to equip and provide additional [[evasion]] rating and [[energy shield]]. They also have an implicit "damage reflect" mod. | ||
<onlyinclude>{{#ifeq:{{{section|dex-int}}}|dex-int|{{item table|format=level dex int block | <onlyinclude>{{#ifeq:{{{section|dex-int}}}|dex-int|{{item table|format=level dex int block evasion energyshield mods | ||
|Spiked Bundle | |Spiked Bundle | ||
|Driftwood Spiked Shield | |Driftwood Spiked Shield |
Revision as of 14:49, 23 November 2013
Shields offer additional defenses and a chance to block. Only one shield may be equipped at a time, in the offhand slot.
Shields and Body Armours have inherent Movement Speed penalties. In general, all STR Shields come with an '6% reduced Movement Speed' penalty and all other Shields have a '3% reduced Movement Speed' penalty.
Tower shields
Tower shields require strength to equip and provide additional armour rating.
Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).
Bucklers
Bucklers require dexterity to equip and provide additional evasion rating.
Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).
Spirit shields
Spirit shields require intelligence to equip and provide additional energy shield. Most also have an implicit increased spell damage mod.
Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).
Round shields
Round shields require a combination of strength and dexterity to equip and provide additional armour and evasion rating. Most also have an implicit increased block recovery mod.
Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).
Kite shields
Kite shields require a combination of strength and intelligence to equip and provide additional armour rating and energy shield. Most also have an implicit elemental resistance mod.
Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).
Spiked shields
Spiked shields require a combination of dexterity and intelligence to equip and provide additional evasion rating and energy shield. They also have an implicit "damage reflect" mod.
Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).
Shield passives
Basics:
- Block Recovery (40% increased Block Recovery)
- Block Recovery (50% increased Block Recovery)
- Elemental Resistance with Shields (+15% elemental resistances when holding a shield)
- Energy Shield on Shield (+30% increased Energy Shield from equipped shield)
- Shield Block (2% additional Shield Block chance)
- Shield Block and Defenses (1% additional Shield Block chance, 15% increased shield defenses)
- Shield Block and Block Recovery (1% additional Shield Block chance, 40% increased Block Recovery)
- Shield Defenses (30% increased defenses from equipeed shield)
Notables: