Rupture: Difference between revisions

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>Killodoggy
(added info about modifiers being additive along with maximum cap and relevant links.)
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'''Rupture''' is a [[debuff]]. {{c|help| Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target}}. Only [[Deadeye]] that allocated [[Rupturing]] [[ascendancy passive skill]], can inflict Rupture.
'''Rupture''' is a [[debuff]]. {{c|help| Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target}}. Only [[Deadeye]] that allocated [[Rupturing]] [[ascendancy passive skill]], can inflict Rupture.
==Mechanics==
Up to 3 stacks are additive with one another, for a maximum effect of 75%. This applies to both damage from [[bleeding]] and [[expiration rate]].


==Version history==
==Version history==

Revision as of 08:44, 18 April 2021

Rupture
Debuff
Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target

Rupture is a debuff. Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target. Only Deadeye that allocated Rupturing ascendancy passive skill, can inflict Rupture.

Mechanics

Up to 3 stacks are additive with one another, for a maximum effect of 75%. This applies to both damage from bleeding and expiration rate.

Version history

Version Changes
3.13.0
  • Introduced to the game as debuff.
  • The existing passive skill Rupture was renamed to Rupturing, which inflicts this debuff
  • Added to the game.