Resistance: Difference between revisions

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(Updated and rewrote some parts. Soon I'll edit the passive skill parts)
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'''Resistances''' reduce the damage you take from their associated damage type. Enemies can also have resistances, which are indicated beneath their life bar.
'''Resistances''' reduce the damage you take from their associated damage type. Enemies can also have resistances, which are indicated beneath their life bar.  


Each [[Damage Types|elemental damage type]] and chaos have their own resistance value (e.g. "Fire resistance") which is viewable in the character sheet.
Each [[Damage Types|elemental damage type]] and [[chaos]] have their own resistance value (e.g. "fire resistance") which is viewable in the character sheet by pressing <kbd>C</kbd> and clicking on the Defense tab. [[Physical damage]] is reduced by [[armour]].


There are various ways your resistances can be increased or decreased, these include:
There are various ways your resistances can be increased or decreased:
* Some [[curses]] can lower your resistance
* The [[auras]]  {{sl|Purity of Elements}}, {{sl|Purity of Fire}}, {{sl|Purity of Cold}}, and {{sl|Purity of Lightning}}
* Some [[Unique items]] can lower or increase your resistance
* Certain [[curses]]
* Equipment [[affixes|stats]]
* Certain [[unique items]]
* [[passive skills]]
* Equipment [[affixes|modifers]]
* Elemetal Resistance [[Flasks]]
* [[Passive skills]]
* [[Endurance Charges]] (5% per charge)
* Elemental resistance [[flasks]]
* [[Endurance Charges]] (4% per charge)
* Changing [[difficulty]]


The "+% to All Resistances" stat grants resistance to the three elemental resistances and excludes [[Chaos]]. Chaos resistance is a separate stat, found on items and the [[passive skill tree]]. Complete chaos immunity is granted by the [[Chaos Inoculation]] keystone [[passive skill]].
The "+% to All Resistances" stat grants resistance to the three elemental resistances and excludes [[Chaos]]. Chaos resistance is a separate stat, found only on items and the [[passive skill tree]]. Complete chaos immunity is granted by the [[Chaos Inoculation]] [[keystone]] [[passive skill]].


Resistances are initially capped at a maximum of 75%, however there are various ways to change this:
Resistances are initially capped at a maximum of 75%, however there are various ways to change this:
* Some [[Unique items]]
* Certain [[unique items]]
* The [[aura]] {{sl|Purity}}
* The auras Purity of Fire/Cold/Lightning
* The ''Elemental Adaptation'' passive skill located near the [[Marauder]] start point
* The [[Elemental Adaptation]] passive skill located near the [[Marauder]] start point
* The ''of Exposure'' affix on [[maps]]
* The "of Exposure" [[affix]] on [[maps]]
* Elemental Resistance [[Flasks]]
* Elemental resistance [[flasks]]


==Resistance Penalties==
==Resistance Penalties==
There is a penalty to All Resistances (Chaos included) applied to your character in each successive [[difficulty]] you reach.
There is a penalty to all resistances (including chaos) applied to your character in each successive [[difficulty]] you reach.
*Normal: No penalty
*Normal: No penalty
*Cruel: -20% to All Resistances
*Cruel: -20% to all resistances
*Merciless: -60% to All Resistances
*Merciless: -60% to all resistances


==Resistance Passives==
==Resistance Passives==
<!-- This is accurate as of the 1.0.1 tree --!>
=== All Elemental ===
=== All Elemental ===
Note that "all Elemental Resistances" means Fire, Cold, and Lightning Resistance--it does ''not'' include Chaos Resistance.
Note that "all Elemental Resistances" means Fire, Cold, and Lightning Resistance--it does ''not'' include Chaos Resistance.
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* 2x Elemental Resistance with Shields: +15% Elemental Resistances when holding a shield
* 2x Elemental Resistance with Shields: +15% Elemental Resistances when holding a shield


Additionally, choosing to help Kraityn during the quest [[Deal with the Bandits]] in Normal mode grants a permanent +8% to all Elemental Resistances.
Additionally, choosing to help [[Kraityn]] during the [[Act 2]] quest [[Deal with the Bandits]] in Normal [[difficulty]] grants a permanent +8% to all elemental resistances.


The maximum total "all Elemental Resistances" from passives is +116% unconditional (not including the above quest reward), and +30% from shields.
The maximum total "all Elemental Resistances" from passives is +116% unconditional (not including the above quest reward), and +30% from shields.

Revision as of 10:19, 14 November 2013

Resistances reduce the damage you take from their associated damage type. Enemies can also have resistances, which are indicated beneath their life bar.

Each elemental damage type and chaos have their own resistance value (e.g. "fire resistance") which is viewable in the character sheet by pressing C and clicking on the Defense tab. Physical damage is reduced by armour.

There are various ways your resistances can be increased or decreased:

The "+% to All Resistances" stat grants resistance to the three elemental resistances and excludes Chaos. Chaos resistance is a separate stat, found only on items and the passive skill tree. Complete chaos immunity is granted by the Chaos Inoculation keystone passive skill.

Resistances are initially capped at a maximum of 75%, however there are various ways to change this:

Resistance Penalties

There is a penalty to all resistances (including chaos) applied to your character in each successive difficulty you reach.

  • Normal: No penalty
  • Cruel: -20% to all resistances
  • Merciless: -60% to all resistances

Resistance Passives