Resistance: Difference between revisions

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Each [[Damage Types|elemental damage type]] has it's own '''resistance''' value (eg "Fire resistance") which is viewable in the character sheet. Resistances reduce damage taken from the element associated with it, and are capped at 75%. Resistances are available on equipment, through [[passive skills]], as a temporary buff from a [[flask]], and from [[Endurance Charges]] (5% per charge). The "+% to All Resistances" stat grants resistance to all elements ''except'' [[Chaos]]. Chaos resistance can only be obtained through specific [[Unique items]] or the [[Chaos Inoculation]] keystone [[passive skill]].
'''Resistances''' reduce the damage you take from their associated element. Enemies can also have resistances, which are indicated beneath their life bar.
 
Each [[Damage Types|elemental damage type]] has it's own resistance value (e.g. "Fire resistance") which is viewable in the character sheet. The maximum value for resistances is 75%, however some [[Unique items]] can increase your maximum resistances, as well as the aura [[Purity]], and a passive skill located near the [[Marauder]] called ''Elemental Adaptation''. Additionally, resistances can even become negative through the use of [[curses]] or by wearing [[Unique items]] that lower your resistance. Resistances are available on equipment, through [[passive skills]], as a temporary buff from a [[flask]], and from [[Endurance Charges]] (5% per charge). The "+% to All Resistances" stat grants resistance to all elements ''except'' [[Chaos]]. Chaos resistance can only be obtained through specific [[Unique items]] or the [[Chaos Inoculation]] keystone [[passive skill]].
 
==Resistance Penalties==
There is a penalty of -20% to All Resistances applied to your character in each successive [[difficulty]] you reach. Again, this does not include [[Chaos]] damage.
*Normal: No penalty
*Cruel: -20% to All Resistances
*Ruthless: -40% to All Resistances
*Merciless: -60% to All Resistances
 
==Curses==
Some curses lower the resistances of their target. These curses are:
*[[Elemental Weakness]]: -% to All Resistances
*[[Conductivity]]: -% to Lightning Resistance
*[[Flammability]]: -% to Fire Resistance
*[[Frostbite]]: -% to Cold Resistance
*[[Lightning Penetration]]: Ignores % of Lightning Resistance
*[[Fire Penetration]]: Ignores % of Fire Resistance
*[[Cold Penetration]]: Ignores % of Cold Resistance

Revision as of 12:33, 31 October 2012

Resistances reduce the damage you take from their associated element. Enemies can also have resistances, which are indicated beneath their life bar.

Each elemental damage type has it's own resistance value (e.g. "Fire resistance") which is viewable in the character sheet. The maximum value for resistances is 75%, however some Unique items can increase your maximum resistances, as well as the aura Purity, and a passive skill located near the Marauder called Elemental Adaptation. Additionally, resistances can even become negative through the use of curses or by wearing Unique items that lower your resistance. Resistances are available on equipment, through passive skills, as a temporary buff from a flask, and from Endurance Charges (5% per charge). The "+% to All Resistances" stat grants resistance to all elements except Chaos. Chaos resistance can only be obtained through specific Unique items or the Chaos Inoculation keystone passive skill.

Resistance Penalties

There is a penalty of -20% to All Resistances applied to your character in each successive difficulty you reach. Again, this does not include Chaos damage.

  • Normal: No penalty
  • Cruel: -20% to All Resistances
  • Ruthless: -40% to All Resistances
  • Merciless: -60% to All Resistances

Curses

Some curses lower the resistances of their target. These curses are: